Descripteur
Termes IGN > informatique > réalité virtuelle > monde virtuel > environnement géographique virtuel
environnement géographique virtuelSynonyme(s)EGV |
Documents disponibles dans cette catégorie (15)
Ajouter le résultat dans votre panier
Visionner les documents numériques
Affiner la recherche Interroger des sources externes
Etendre la recherche sur niveau(x) vers le bas
Experiencing virtual geographic environment in urban 3D participatory e-planning: A user perspective / Thibaud Chassin in Landscape and Urban Planning, vol 224 (August 2022)
[article]
Titre : Experiencing virtual geographic environment in urban 3D participatory e-planning: A user perspective Type de document : Article/Communication Auteurs : Thibaud Chassin, Auteur ; Jens Ingensand, Auteur ; Sidonie Christophe , Auteur ; Guillaume Touya , Auteur Année de publication : 2022 Projets : 3-projet - voir note / Article en page(s) : n° 104432 Note générale : bibliographie
This study was partly funded by the Computers & Geosciences Research Scholarships co-sponsored by Elsevier and the International Association for Mathematical Geosciences (IAMG).Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes IGN] approche participative
[Termes IGN] cognition
[Termes IGN] environnement géographique virtuel
[Termes IGN] projet urbain
[Termes IGN] urbanisme
[Termes IGN] utilisateur
[Termes IGN] visualisation 3DRésumé : (auteur) The adoption of technology in urban participatory planning with tools such as Virtual Geographic Environments (VGE) promises a broader engagement of urban dwellers, which should ultimately lead to the creation of better cities. However, the authorities and urban experts show hesitancy in endorsing these tools in their practices. Indeed, several parameters must be wisely considered in the design of VGE; if misjudged, their impact could be damaging for the participatory approach and the related urban project. The objective of this study is to engage participants (N = 107) with common tasks conducted in participatory sessions, in order to evaluate the users’ performance when manipulating a VGE. We aimed at assessing three crucial parameters: (1) the VGE representation, (2) the participants’ idiosyncrasies, and (3) the nature of the VGE format. The results demonstrate that the parameters did not affect the same aspect of users’ performance in terms of time, inputs, and correctness. The VGE representation impacts only the time needed to fulfill a task. The participants’ idiosyncrasies, namely age, gender and frequency of 3D use also induce an alteration in time, but spatial abilities seem to impact all characteristics of users’ performance, including correctness. Lastly, the nature of the VGE format significantly alters the time and correctness of users interactions. The results of this study highlight concerns about the inadequacies of the current VGE practices in participatory sessions. Moreover, we suggest guidelines to improve the design of VGE, which could enhance urban participatory planning processes, in order to create better cities. Numéro de notice : A2022-439 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE/URBANISME Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1016/j.landurbplan.2022.104432 Date de publication en ligne : 18/04/2022 En ligne : https://doi.org/10.1016/j.landurbplan.2022.104432 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100758
in Landscape and Urban Planning > vol 224 (August 2022) . - n° 104432[article]A GIS representation framework for location-based social media activities / Xuebin Wei in Transactions in GIS, vol 26 n° 3 (May 2022)
[article]
Titre : A GIS representation framework for location-based social media activities Type de document : Article/Communication Auteurs : Xuebin Wei, Auteur ; Xiaobai Yao, Auteur Année de publication : 2022 Article en page(s) : pp 1444 - 1464 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes IGN] cadre conceptuel
[Termes IGN] données issues des réseaux sociaux
[Termes IGN] environnement géographique virtuel
[Termes IGN] Facebook
[Termes IGN] modèle conceptuel de données spatio-temporelles
[Termes IGN] ontologie
[Termes IGN] relations sociales
[Termes IGN] représentation des données
[Termes IGN] réseau social géodépendant
[Termes IGN] système d'information géographique
[Termes IGN] Time-geographyRésumé : (auteur) The past couple of decades have witnessed tremendous growth of location-based social media activities (LBSMA) data in virtual spaces, including virtual geographic environments. Such data become innovative resources for the analysis of human activities. Meanwhile, a shift of human interactions from geographical spaces to virtual spaces has been observed. Although this is an exciting research opportunity, it also imposes significant challenges on GIScience, as current GIS representation models are no longer sufficient to handle the increased sophistication of human activities data. This research formalizes an ontology for LBSMA data and a conceptual framework for representing such data in GIS. The framework contributes to GIScience as it enables interconnections of human activities in both the physical and virtual worlds to be represented, organized, retrieved, analyzed, and visualized. The proposed GIS representation model integrates a social dimension into the existing spatial–temporal representation models and allows data analysis in the spatial–temporal–social (STS) dimensions. The research tested this conceptual framework with a prototype and a case study using Facebook data. The prototype and the case study prove that the proposed framework can significantly enhance GIS capabilities for data organization, retrieval, and analysis of LBSMA data in STS dimensions. Numéro de notice : A2022-477 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/SOCIETE NUMERIQUE Nature : Article DOI : 10.1111/tgis.12929 Date de publication en ligne : 02/05/2022 En ligne : https://doi.org/10.1111/tgis.12929 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100825
in Transactions in GIS > vol 26 n° 3 (May 2022) . - pp 1444 - 1464[article]Cluttering reduction for interactive navigation and visualization of historical Images / Evelyn Paiz-Reyes (2021)
Titre : Cluttering reduction for interactive navigation and visualization of historical Images Type de document : Article/Communication Auteurs : Evelyn Paiz-Reyes , Auteur ; Mathieu Brédif , Auteur ; Sidonie Christophe , Auteur Editeur : International Cartographic Association ICA - Association cartographique internationale ACI Année de publication : 2021 Collection : Proceedings of the ICA num. 4 Projets : Alegoria / Gouet-Brunet, Valérie Conférence : ICC 2021, 30th ICA international cartographic conference 14/12/2021 18/12/2021 Florence Italie Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse géovisuelle
[Termes IGN] complexité
[Termes IGN] environnement géographique virtuel
[Termes IGN] exploration d'images
[Termes IGN] image ancienne
[Termes IGN] rendu (géovisualisation)
[Termes IGN] rendu réaliste
[Termes IGN] scène 3D
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Iconographic representations, such as historical photos of geographic spaces, are precious cultural heritage resources capable of describing a particular geographical area’s evolution over time. These photographic collections may vary in size, between hundreds and thousands of items. With the advent of the digital era, many of these documents have been digitized, spatialized, and are available online. Browsing through these digital image collections represents new challenges. This paper examines the topic of historical image exploration in a virtual environment enabling the co-visualization of historical photos into a contemporary 3D scene. We address the topic of user interaction considering the potential volume of the input data. Our methodology is based on design guidelines that rely on visual perception techniques to ease visual complexity and improve saliency on specific cues. The designs are additionally implemented following an image-based rendering approach and evaluated in a group of users. Overall, these propositions may be a notable addition to creating innovative ways to visualize and discover historical images in a virtual geographic environment. Numéro de notice : C2021-048 Affiliation des auteurs : UGE-LASTIG (2020- ) Thématique : IMAGERIE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.5194/ica-proc-4-81-2021 Date de publication en ligne : 03/12/2021 En ligne : https://doi.org/10.5194/ica-proc-4-81-2021 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=99434 How do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning / Thibaud Chassin (2021)
Titre : How do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning Type de document : Article/Communication Auteurs : Thibaud Chassin, Auteur ; Jens Ingensand, Auteur ; Guillaume Touya , Auteur ; Sidonie Christophe , Auteur Editeur : International Cartographic Association ICA - Association cartographique internationale ACI Année de publication : 2021 Collection : Proceedings of the ICA num. 4 Projets : 3-projet - voir note / Gouet-Brunet, Valérie Conférence : ICC 2021, 30th ICA international cartographic conference 14/12/2021 18/12/2021 Florence Italie Note générale : bibliographie
This study was partly funded by the Computers & Geosciences Research Scholarships co-sponsored by Elsevier and the International Association for Mathematical Geosciences (IAMG). The in-house code used in this study is under MIT licence available on github: https://github.com/thibaud-c/3DperceptionUX. The VGEs are published on Zenedo, doi: 10.5281/zenodo.5137307.Langues : Anglais (eng) Descripteur : [Termes IGN] approche participative
[Termes IGN] comportement
[Termes IGN] données localisées 3D
[Termes IGN] environnement géographique virtuel
[Termes IGN] planification urbaine
[Termes IGN] utilisateur civil
[Termes IGN] visualisation 3D
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) For the past twenty years, the adoption of Virtual Geographic Environments is thriving. This democratization is due to numerous new opportunities offered by this medium. However, in participatory urban planning these interactive 3D geovisualizations are still labeled as very advanced means, and are only scarcely used. The involvement of citizens in urban decision-making is indeed carefully planned ahead to limit off-topic feedback. A better comprehension of Virtual Geographic Environments, and more specifically of users’ strategic behaviors while interacting with this medium could enhance participants’ contributions. The users’ strategic behavior was assessed in this article through an experimental study. A total of 107 participants completed online tasks about the identification of 3D scenes’ footprints, the comparison of buildings’ heights, and the visibility of objects through the scenes. The interactions of the participants were recorded (i.e. pressed keys, pointing device interactions), as well as the camera positions adopted to complete specific tasks. The results show that: (1) users get more efficient throughout the study; (2) interruptions in 3D manipulation appear to highlight difficulties in interacting with the virtual environments; (3) users tend to centralize their positions within the scene, notably around their starting position; (4) the type of task strongly affects the behavior of users, limiting or broadening their explorations. The results of this experimental study are a valuable resource that can be used to improve the design of future urban planning projects involving Virtual Geographic Environments, e.g. with the creation of personalized 3D tools. Numéro de notice : C2021-047 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.5194/ica-proc-4-19-2021 Date de publication en ligne : 03/12/2021 En ligne : https://doi.org/10.5194/ica-proc-4-19-2021 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=99395 Extended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
[article]
Titre : Extended reality in spatial sciences: A review of research challenges and future directions Type de document : Article/Communication Auteurs : Arzu Çöltekin, Auteur ; Ian M. Lochhead, Auteur ; Marguerite Madden, Auteur ; Sidonie Christophe , Auteur ; Alexandre Devaux , Auteur ; Christopher Pettit, Auteur ; Oliver Lock, Auteur ; Shashwat Shukla, Auteur ; Lukas Herman, Auteur ; Zdenek Stachoň, Auteur ; Petr Kubíček, Auteur ; Dajana Snopková, Auteur ; Sergio Bernardes, Auteur ; Nick Hedley, Auteur Année de publication : 2020 Projets : 1-Pas de projet / Gouet-Brunet, Valérie Article en page(s) : n° 439 Note générale : bibliographie
The work in this manuscript has been partially funded by (a) Masaryk University internal research grant MUNI/A/1356/2019, (b) Learning Technologies Grant from the University of Georgia Center for Teaching and Learning and (c) University of Applied Sciences and Arts Northwestern Switzerland internal research grant “TP3 VR Labs» (T440-0002-100).Langues : Anglais (eng) Descripteur : [Termes IGN] environnement géographique virtuel
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] recherche et développement
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research. Numéro de notice : A2020-418 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9070439 Date de publication en ligne : 15/07/2020 En ligne : https://doi.org/10.3390/ijgi9070439 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95527
in ISPRS International journal of geo-information > vol 9 n° 7 (July 2020) . - n° 439[article]The sound of being there : Audiovisual cartography with immersive virtual environments / Florian Hruby in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)PermalinkDepth camera indoor mapping for 3D virtual radio play / Juho-Pekka Virtanen in Photogrammetric record, vol 33 n° 162 (June 2018)PermalinkA framework for interactive visual analysis of heterogeneous marine data in an integrated problem solving environment / Shuai Liu in Computers & geosciences, vol 104 (July 2017)PermalinkPermalinkAutomatic geospatial metadata generation for earth science virtual data products / P. Yue in Geoinformatica, vol 16 n° 1 (January 2012)PermalinkAn agent-based approach to simulating the dynamics of shifting cultivation in an upland village in Vietnam / T.A. Ngo in Revue internationale de géomatique, vol 19 n° 4 (décembre 2009 – février 2010)PermalinkGénération automatisée d'environnements géographiques virtuels informés : modélisation topologique et abstraction géométrique d'environnements géographiques / M. Mekni in Revue internationale de géomatique, vol 19 n° 4 (décembre 2009 – février 2010)PermalinkEvaluating user experience of experiential GIS / P. Hodza in Transactions in GIS, vol 13 n°5-6 (October/december 2009)PermalinkUse of grid computing modeling virtual geospatial products / A. Chen in International journal of geographical information science IJGIS, vol 23 n° 5 (may 2009)PermalinkProceedings of the GIS Research UK, 17th annual conference, Durham University, 1st - 3rd April 2009 / David Fairbairn (2009)Permalink