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Termes IGN > informatique > génie logiciel > logiciel > moteur de jeu
moteur de jeu
Commentaire :
Logiciel qui regroupe et gère en temps réel les fonctionnalités principales d'un jeu vidéo liées au graphisme, au son, à la simulation physique, à l'intelligence artificielle et à la communication réseau, et qui est conçu spécifiquement pour la création et le développement de jeux vidéo. (OQLF 2009)
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Documents disponibles dans cette catégorie (3)
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Audiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
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Titre : Audiovisual cartography : Established and new multimedia approaches to represent soundscapes Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Olaf Kühne, Auteur ; Julian Keil, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 5 - 17 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes IGN] audiovisuel
[Termes IGN] moteur de jeu
[Termes IGN] multimedia
[Termes IGN] paysage sonore
[Termes IGN] réalité virtuelleRésumé : (Auteur) Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale representations. The term originates in multidisciplinary landscape research. Empirical findings of landscape research, and especially those of social constructivist landscape research, have shown the relevance of non-visual stimuli for people’s individual impressions and meanings of the experienced landscape. Amongst the non-visual landscape dimensions, the auditory dimension is the most prominent one. As 3D cartography offers new methods and techniques of designing and experiencing highly realistic, incl. photo- and audiorealistic landscape representation, this discipline becomes more and more interesting for simulating and presenting multisensory landscapes and for presenting the results of empirical findings in landscape research. After an introduction to traditional means of audiovisual cartography and the relevance of auditory stimuli for social constructivist approaches of landscape research, a modern software-based method is presented which highlights the opportunity to imbed 3D sound data representing a location’s soundscape into audiovisual 3D environments in Virtual Reality (VR). It is technically based on the cross-platform game engine Unity3D. Numéro de notice : A2019-177 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00004-4 Date de publication en ligne : 04/02/2019 En ligne : http://dx.doi.org/10.1007/s42489-019-00004-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92697
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 5 - 17[article]Depth camera indoor mapping for 3D virtual radio play / Juho-Pekka Virtanen in Photogrammetric record, vol 33 n° 162 (June 2018)
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Titre : Depth camera indoor mapping for 3D virtual radio play Type de document : Article/Communication Auteurs : Juho-Pekka Virtanen, Auteur ; Matti Kurkela, Auteur ; Tuomas Turppa, Auteur ; et al., Auteur Année de publication : 2018 Article en page(s) : pp 171 - 195 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes IGN] bâtiment
[Termes IGN] carte d'intérieur
[Termes IGN] cartographie pour écran mobile
[Termes IGN] convivialité
[Termes IGN] données localisées 3D
[Termes IGN] environnement géographique virtuel
[Termes IGN] modélisation 3D
[Termes IGN] moteur de jeuRésumé : (Auteur) By combining game engines with indoor mapping, it is possible to create interactive virtual environments that represent the real world. In this paper, a virtual version of an audio installation in a historic building is produced, where the user freely explores the building and experiences a set of audio clips, creating a virtual radio play. A depth camera indoor mapping system, Matterport, captured a set of staged interiors. The aim was to evaluate the quality and usability of the indoor models and to demonstrate applying them in 3D application development. The quality of the models was evaluated by comparison with laser scanning, revealing limitations with Matterport: increasing the size of the measured area lowered the level of detail and accuracy of volumetric models. The quality of textures was not affected by this limitation, maintaining the appearance of models. To obtain optimised models for mobile 3D applications, a manual revision process was applied. Numéro de notice : A2018-223 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1111/phor.12239 Date de publication en ligne : 16/04/2018 En ligne : https://doi.org/10.1111/phor.12239 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=90043
in Photogrammetric record > vol 33 n° 162 (June 2018) . - pp 171 - 195[article]Developing a wind turbine planning platform: Integration of “sound propagation model–GIS-game engine” triplet / Azarakhsh Rafiee in Environmental Modelling & Software, vol 95 (September 2017)
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Titre : Developing a wind turbine planning platform: Integration of “sound propagation model–GIS-game engine” triplet Type de document : Article/Communication Auteurs : Azarakhsh Rafiee, Auteur ; Pim Van der Male, Auteur ; Eduardo Dias, Auteur ; Henk J. Scholten, Auteur Année de publication : 2017 Article en page(s) : pp 326 - 343 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] bruit (audition)
[Termes IGN] cartographie à la volée
[Termes IGN] données localisées 3D
[Termes IGN] éolienne
[Termes IGN] impact sur l'environnement
[Termes IGN] monde virtuel
[Termes IGN] moteur de jeu
[Termes IGN] propagation du son
[Termes IGN] simulation 3D
[Termes IGN] standard OGC
[Termes IGN] système d'information géographique
[Termes IGN] temps réel
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) In this study, we propose an interactive information system for wind turbine siting, considering its visual and sound externalities. This system is an integration of game engine, GIS and analytical sound propagation model in a unified 3D web environment. The game engine–GIS integration provides a 3D virtual environment where users can navigate through the existing geospatial data of the whole country and place different wind turbine types to explore their visual impact on the landscape. The integration of a sound propagation model in the game engine–GIS supports the real-time calculation and feedback regarding wind turbine sound at the surrounding buildings. The platform's GIS component enables massive (on-the-fly) georeferenced data utilization through tiling techniques as well as data accessibility and interoperability via cloud-based architecture and open geospatial standard protocols. The game engine, on the other hand, supports performance optimization for both data display and sound model calculations. Numéro de notice : A2017-351 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.1016/j.envsoft.2017.06.019 En ligne : https://doi.org/10.1016/j.envsoft.2017.06.019 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=85706
in Environmental Modelling & Software > vol 95 (September 2017) . - pp 326 - 343[article]