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Photorealism in mixed reality: a systematic literature review / Lidiane Pereira in International journal of virtual reality, IJVR, Vol 21 n° 1 (2021)
[article]
Titre : Photorealism in mixed reality: a systematic literature review Type de document : Article/Communication Auteurs : Lidiane Pereira, Auteur ; Wellingston C. Roberti Junior, Auteur ; Rodrigo L. S. Silva, Auteur Année de publication : 2021 Article en page(s) : pp 15 - 29 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Informatique
[Termes IGN] éclairement lumineux
[Termes IGN] lancer de rayons
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] rendu réalisteRésumé : (auteur) In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. In an ideal scenario, the user has the feeling that real and virtual objects coexist in the same space and is unable to differentiate the types of objects from each other. To achieve this goal, research on rendering techniques have been conducted in recent years. In this paper, we present a Systematic Literature Review aiming to identify the main characteristics concerning photorealism in Mixed and Augmented Reality systems to find research opportunities that can be further exploited or optimized. The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. We present a theoreticalfundamental over the most used methods concerning realism in Computer Graphics. Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems. Numéro de notice : A2021-957 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article DOI : 10.20870/IJVR.2021.21.1.3166 Date de publication en ligne : 20/05/2021 En ligne : https://doi.org/10.20870/IJVR.2021.21.1.3166 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100032
in International journal of virtual reality, IJVR > Vol 21 n° 1 (2021) . - pp 15 - 29[article]Spatial knowledge acquisition with virtual semantic landmarks in mixed reality-based indoor navigation / Bing Liu in Cartography and Geographic Information Science, vol 48 n° 4 (July 2021)
[article]
Titre : Spatial knowledge acquisition with virtual semantic landmarks in mixed reality-based indoor navigation Type de document : Article/Communication Auteurs : Bing Liu, Auteur ; Linfang Ding, Auteur ; Liqiu Meng, Auteur Année de publication : 2021 Article en page(s) : pp 305 - 319 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Analyse spatiale
[Termes IGN] conception orientée utilisateur
[Termes IGN] GPS assisté pour la navigation (technologies)
[Termes IGN] hologramme
[Termes IGN] information sémantique
[Termes IGN] navigation virtuelle
[Termes IGN] point de repère
[Termes IGN] positionnement en intérieur
[Termes IGN] questionnaire
[Termes IGN] réalité mixte
[Termes IGN] téléphone intelligent
[Termes IGN] utilisateur civilRésumé : (auteur) Landmarks are essential and widely used in human navigation. However, many indoor environments lack visually salient landmarks, which leads to difficulties in navigating in and learning complex and similar-looking indoor environments. In this study, we designed and implemented virtual semantic landmarks in Mixed Reality (MR)-based indoor environments and conducted a user study to explore whether such landmarks can assist spatial knowledge acquisition during navigation. More specifically, we employed the untethered, head-mounted mixed reality device Microsoft HoloLens and used iconic holograms to show the semantic landmarks. In the user study, we used sketch map, landmark locating tasks and interview to assess the results of the spatial knowledge acquisition and collect advice on improving the MR-based navigation interface. The results show that virtual semantic landmarks can assist the acquisition of corresponding knowledge, as such landmarks were labeled second most often in landmark locating task. In addition, individual cases show that head-mounted mixed reality devices may influence not only vision, but also height or time perception of certain users. Our result can be applied to facilitate the design of MR-based navigation interfaces and assist spatial knowledge acquisition. Numéro de notice : A2021-445 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.1080/15230406.2021.1908171 Date de publication en ligne : 22/04/2021 En ligne : https://doi.org/10.1080/15230406.2021.1908171 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97852
in Cartography and Geographic Information Science > vol 48 n° 4 (July 2021) . - pp 305 - 319[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 032-2021041 RAB Revue Centre de documentation En réserve L003 Disponible Extended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
[article]
Titre : Extended reality in spatial sciences: A review of research challenges and future directions Type de document : Article/Communication Auteurs : Arzu Çöltekin, Auteur ; Ian M. Lochhead, Auteur ; Marguerite Madden, Auteur ; Sidonie Christophe , Auteur ; Alexandre Devaux , Auteur ; Christopher Pettit, Auteur ; Oliver Lock, Auteur ; Shashwat Shukla, Auteur ; Lukas Herman, Auteur ; Zdenek Stachoň, Auteur ; Petr Kubíček, Auteur ; Dajana Snopková, Auteur ; Sergio Bernardes, Auteur ; Nick Hedley, Auteur Année de publication : 2020 Projets : 1-Pas de projet / Article en page(s) : n° 439 Note générale : bibliographie
The work in this manuscript has been partially funded by (a) Masaryk University internal research grant MUNI/A/1356/2019, (b) Learning Technologies Grant from the University of Georgia Center for Teaching and Learning and (c) University of Applied Sciences and Arts Northwestern Switzerland internal research grant “TP3 VR Labs» (T440-0002-100).Langues : Anglais (eng) Descripteur : [Termes IGN] environnement géographique virtuel
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] recherche et développement
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research. Numéro de notice : A2020-418 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9070439 Date de publication en ligne : 15/07/2020 En ligne : https://doi.org/10.3390/ijgi9070439 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95527
in ISPRS International journal of geo-information > vol 9 n° 7 (July 2020) . - n° 439[article]Interoperable information model for geovisualization and interaction in XR environments / Daeil Seo in International journal of geographical information science IJGIS, vol 34 n° 7 (July 2020)
[article]
Titre : Interoperable information model for geovisualization and interaction in XR environments Type de document : Article/Communication Auteurs : Daeil Seo, Auteur ; Byounghyun Yoo, Auteur Année de publication : 2020 Article en page(s) : pp 1323 - 1352 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] géonavigateur
[Termes IGN] immersion
[Termes IGN] interopérabilité
[Termes IGN] logiciel de navigation
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] système d'information
[Termes IGN] toile d'araignée mondiale
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Since the vision of a Digital Earth (DE) was introduced in 1998, geo-browsers seem to have nearly fulfilled this vision. Virtual reality (VR) for visualizing the DE provides an immersive user experience in a mirror world. Location-based augmented reality (AR) browsers have been introduced and provide content according to user and environmental contexts. However, the content models of traditional geo-browsers and AR browsers have very limited interoperability, because they are described in application-specific formats using their domain standards. Each application is vertically integrated from content to application. The Web is an interoperable and open platform, and hundreds of millions of users are already using it to create and share content. To envision DE browsers for cross-reality (XR) environments that concurrently support geovisualization as well as VR, AR, and mixed-reality environments, we propose a DE content model based on Web standards and architecture that provides full interoperability and openness for XR browsers as a first-class citizen of the Web. This is expected to improve the DE content development efficiency by fully using the Web content development environment. Numéro de notice : A2020-304 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/13658816.2019.1706739 Date de publication en ligne : 03/01/2020 En ligne : https://doi.org/10.1080/13658816.2019.1706739 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95146
in International journal of geographical information science IJGIS > vol 34 n° 7 (July 2020) . - pp 1323 - 1352[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 079-2020071 RAB Revue Centre de documentation En réserve L003 Disponible
Titre : Mixed Reality and Three-Dimensional Computer Graphics Type de document : Monographie Auteurs : Branislav Sobota, Éditeur scientifique ; Dragan Cvetković, Éditeur scientifique Editeur : London [UK] : IntechOpen Année de publication : 2020 Importance : 180 p. Format : 17 x 23 cm ISBN/ISSN/EAN : 978-1-83962-624-1 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Informatique
[Termes IGN] infographie
[Termes IGN] modélisation 3D
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] reconstruction 3D
[Termes IGN] stéréoscopieRésumé : (éditeur) Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas. Note de contenu : 1- Using augmented reality technology to construct a wood furniture sampling platform for designers and sample makers to narrow the gap between judgment and prototype
2- Augmented reality as a new and innovative learning platform for the medical area
3- An interactive VR system for anatomy training
4- Learning by augmented reality: Cluster analysis approach
5- 3D modeling and computer graphics in virtual reality
6- 3D solid reconstruction from 2D orthographic views
7- Blockchain-based data integrity for collaborative CAD
8- Mixed reality in the presentation of industrial heritage development
9- Stereoscopy and autostereoscopy
10- Mixed reality: A known unknownNuméro de notice : 28330 Affiliation des auteurs : non IGN Thématique : IMAGERIE/INFORMATIQUE Nature : Recueil / ouvrage collectif DOI : 10.5772/intechopen.77405 En ligne : https://www.intechopen.com/books/7603 Format de la ressource électronique : URL Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=98417 PermalinkManual of digital Earth, ch. 7. Geospatial information visualization and extended reality displays / Arzu Çöltekin (2019)PermalinkMultimodal scene understanding: algorithms, applications and deep learning, ch. 8. Multimodal localization for embedded systems: a survey / Imane Salhi (2019)Permalink3D urban geovisualization: in situ augmented and mixed reality experiments / Alexandre Devaux in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, vol IV-4 (October 2018)Permalink