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Auteur Iwona Bialynicka-Birula |
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Modeling reality: how computers mirror life / Iwo Bialynicki-Birula (2004)
Titre : Modeling reality: how computers mirror life Type de document : Guide/Manuel Auteurs : Iwo Bialynicki-Birula, Auteur ; Iwona Bialynicka-Birula, Auteur Editeur : Oxford, Londres, ... : Oxford University Press Année de publication : 2004 Importance : 180 p. Format : 16 x 24 cm + cédérom ISBN/ISSN/EAN : 978-0-19-853100-5 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Intelligence artificielle
[Termes IGN] algorithme génétique
[Termes IGN] automate cellulaire
[Termes IGN] entropie
[Termes IGN] intelligence artificielle
[Termes IGN] modèle mathématique
[Termes IGN] objet fractal
[Termes IGN] probabilités
[Termes IGN] réalité virtuelle
[Termes IGN] réseau neuronal artificiel
[Termes IGN] théorie des graphes
[Termes IGN] théorie des jeuxRésumé : (Auteur) This book originated from a series of lectures delivered by the first author at the Warsaw School of Social Psychology and at Warsaw University over the last six years. The purpose of these lectures was to give a very broad overview of various aspects of modeling for a mixed audience, from students of mathematics, computer science, and physics to students of biology and social sciences. Considering the different levels of mathematical literacy among those who attended the lectures, we have relied only on the mathematical concepts known to high school graduates. Therefore, our book can be understood by a wide spectrum of readers - from ambitious high school students to graduate students of all specialities. We were trying to keep the mathematics at the high school level; however, some chapters may require an additional effort since they describe modern advances in computer modeling. Note de contenu : I. From building blocks to computers : Models and modeling
2. The game of life : A legendary cellular automaton
3. Heads or tails : Probability of an event
4. Galton's board : Probability and statistics
5. Twenty questions : Probability and information
6. Snowflakes : The evolution of dynamical systems
7. The Lorenz butterfly : Deterministic chaos
8. From Cantor to Mandelbrot : Selfsimilarity and fractals
9. Typing monkeys : Statistical linguistics
10. The bridges of Königsberg : Graph theory
11. Prisoner's dilemma : Game theory
12. Let the best man win : Genetic algorithms
13. Computers can learn : Neural networks
14. Unpredictable individuals : Modeling society
15. Universal computer : The Turing machine
16. Hal, R2D2, and Number 5 : Artificial intelligenceNuméro de notice : 16440 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/INFORMATIQUE Nature : Manuel de cours Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=55163