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Auteur Gregoire Mariethoz |
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Local curvature entropy-based 3D terrain representation using a comprehensive Quadtree / Giyu Chen in ISPRS Journal of photogrammetry and remote sensing, vol 139 (May 2018)
[article]
Titre : Local curvature entropy-based 3D terrain representation using a comprehensive Quadtree Type de document : Article/Communication Auteurs : Giyu Chen, Auteur ; Gang Liu, Auteur ; Xiaogang Ma, Auteur ; Gregoire Mariethoz, Auteur ; Zhenwen He, Auteur ; et al., Auteur Année de publication : 2018 Article en page(s) : pp 30 - 45 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] arbre quadratique
[Termes IGN] entropie
[Termes IGN] modèle numérique de terrain
[Termes IGN] niveau de détail
[Termes IGN] visualisation 3DRésumé : (Auteur) Large scale 3D digital terrain modeling is a crucial part of many real-time applications in geoinformatics. In recent years, the improved speed and precision in spatial data collection make the original terrain data more complex and bigger, which poses challenges for data management, visualization and analysis. In this work, we presented an effective and comprehensive 3D terrain representation based on local curvature entropy and a dynamic Quadtree. The Level-of-detail (LOD) models of significant terrain features were employed to generate hierarchical terrain surfaces. In order to reduce the radical changes of grid density between adjacent LODs, local entropy of terrain curvature was regarded as a measure of subdividing terrain grid cells. Then, an efficient approach was presented to eliminate the cracks among the different LODs by directly updating the Quadtree due to an edge-based structure proposed in this work. Furthermore, we utilized a threshold of local entropy stored in each parent node of this Quadtree to flexibly control the depth of the Quadtree and dynamically schedule large-scale LOD terrain. Several experiments were implemented to test the performance of the proposed method. The results demonstrate that our method can be applied to construct LOD 3D terrain models with good performance in terms of computational cost and the maintenance of terrain features. Our method has already been deployed in a geographic information system (GIS) for practical uses, and it is able to support the real-time dynamic scheduling of large scale terrain models more easily and efficiently. Numéro de notice : A2018-110 Affiliation des auteurs : non IGN Thématique : IMAGERIE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1016/j.isprsjprs.2018.03.001 En ligne : https://doi.org/10.1016/j.isprsjprs.2018.03.001 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=89540
in ISPRS Journal of photogrammetry and remote sensing > vol 139 (May 2018) . - pp 30 - 45[article]Exemplaires(1)
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