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Auteur Julian Keil |
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The position of sound in audiovisual maps: an experimental study of performance in spatial memory / Nils Siepmann in Cartographica, vol 55 n° 2 (Summer 2020)
[article]
Titre : The position of sound in audiovisual maps: an experimental study of performance in spatial memory Type de document : Article/Communication Auteurs : Nils Siepmann, Auteur ; Dennis Edler, Auteur ; Julian Keil, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 136 - 150 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie numérique
[Termes IGN] audiovisuel
[Termes IGN] carte cognitive
[Termes IGN] communication cartographique
[Termes IGN] document sonore
[Termes IGN] information géographique
[Termes IGN] information sémantique
[Termes IGN] mémoire
[Termes IGN] multimediaRésumé : (auteur) Digital maps are known as reliable media for communicating spatial information. People use maps to make themselves familiar with new environments and to form cognitive representations of spatial configurations and additional semantic information that are coupled with locational information. Since the mid-1990s, cartographers have explored auditory media as cartographic elements to transfer spatial information. Among the established sound variants used in multimedia cartography, speech recordings are a popular auditory tool to enrich the visual dominance of maps. The impact of auditory elements on human spatial memory has hardly been investigated so far in cartography and spatial cognition. A recent study showed that spoken object names bound to visual location markers affect performance in memory of object locations. Map users tend to make significantly smaller spatial distortion errors in the recall of object locations if these locations are coupled with auditory semantic information (place names). The present study extends this approach by examining possible effects on sound position as cues for spatial memory performance. A monaural condition, where an auditory name is presented in a spatial location corresponding to the object location, is compared with a binaural condition (of no directional cue). The results show that a monaural communication additionally improves spatial memory performance. Interestingly, the semantic information bound to an object location appears to be the driving factor in improving this effect. Numéro de notice : A2020-441 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3138/cart-2019-0008 Date de publication en ligne : 16/06/2020 En ligne : https://doi.org/10.3138/cart-2019-0008 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95499
in Cartographica > vol 55 n° 2 (Summer 2020) . - pp 136 - 150[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 031-2020021 SL Revue Centre de documentation Revues en salle Disponible Searching for the ‘right’ legend: The impact of legend position on legend decoding in a cartographic memory task / Dennis Edler in Cartographic journal (the), Vol 57 n° 1 (February 2020)
[article]
Titre : Searching for the ‘right’ legend: The impact of legend position on legend decoding in a cartographic memory task Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Julian Keil, Auteur ; Marie-Christin Tuller, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 6 - 17 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie numérique
[Termes IGN] carte cognitive
[Termes IGN] décodage
[Termes IGN] légende cartographique
[Termes IGN] mémoire
[Termes IGN] oculométrie
[Termes IGN] placement des écritures
[Termes IGN] représentation cognitiveRésumé : (auteur) Map legends are key elements of thematic maps and cartographic communication. The question of how to style map legends is a topic which has often been addressed by cartographic academics and practitioners. Nevertheless, the question of where to position a map legend has only hardly been discussed. Principles of cognitive sciences allow the assumption that a legend positioned to the right of a map field can be read and decoded faster than a legend on the left side. This study investigates the impact of legend positioning on legend decoding. It involves an experiment based on a recognition memory paradigm and the registration of eye-movements. The results show that, in less time, a legend positioned to the right of the map field (compared to a left legend) can be decoded faster. The same accuracy of a cognitive representation of geographic space can be achieved in spatial memory. Numéro de notice : A2020-140 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/00087041.2018.1533293 Date de publication en ligne : 20/11/2018 En ligne : https://doi.org/10.1080/00087041.2018.1533293 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=94766
in Cartographic journal (the) > Vol 57 n° 1 (February 2020) . - pp 6 - 17[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 030-2020011 RAB Revue Centre de documentation En réserve L003 Disponible Hexagonal map grids – an experimental study on the performance in memory of object locations / Dennis Edler in Cartography and Geographic Information Science, Vol 46 n° 5 (September 2019)
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Titre : Hexagonal map grids – an experimental study on the performance in memory of object locations Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Julian Keil, Auteur ; Anne-Kathrin Bestgen, Auteur ; Lars Kuchinke, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 401 - 411 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] carroyage
[Termes IGN] carte cognitive
[Termes IGN] cognition
[Termes IGN] grille
[Termes IGN] mémoire
[Termes IGN] représentation mentale spatiale
[Termes IGN] système de grille globale discrète
[Vedettes matières IGN] CartologieRésumé : (auteur) In various every day contexts, maps are used as media supporting orientation, wayfinding, and navigation tasks. To create highly accurate and reliable maps, cartographers must be aware of cognitive effects that occur when people process map information. Interdisciplinary research from cognitive psychologists showed that map graphics lead to spatial distortions in human spatial memory. These distortions can influence human orientation capacities. Recently, it was discovered that grid structures overlaid on maps help to correct spatial distortions in cognitive representations of geographic space. Square grids chunk a map into smaller units (regions). They guide map-viewing behavior, and their regular structure helps map users to recall learned locations of objects more accurately. The effects caused by square grids may also occur when overlaying other common kinds of geometries, such as hexagonal structures. The effects of hexagonal grid structures on memory of object locations were investigated in this map-experimental study. The study design is based on a recall-memory-paradigm, an established method of experimental psychology to measure performance in memory. The results show that hexagonal grid patterns can improve the performance. Numéro de notice : A2019-425 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2018.1496035 Date de publication en ligne : 03/08/2018 En ligne : https://doi.org/10.1080/15230406.2018.1496035 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93557
in Cartography and Geographic Information Science > Vol 46 n° 5 (September 2019) . - pp 401 - 411[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 032-2019051 RAB Revue Centre de documentation En réserve L003 Disponible Preparing the holoLens for user studies : an augmented reality interface for the spatial adjustment of holographic objects in 3D indoor environments / Julian Keil in KN, Journal of Cartography and Geographic Information, vol 69 n° 3 (September 2019)
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Titre : Preparing the holoLens for user studies : an augmented reality interface for the spatial adjustment of holographic objects in 3D indoor environments Type de document : Article/Communication Auteurs : Julian Keil, Auteur ; Dennis Edler, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 205 - 215 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Applications photogrammétriques
[Termes IGN] espace intérieur
[Termes IGN] hologramme
[Termes IGN] holographie
[Termes IGN] interface graphique
[Termes IGN] réalité augmentée
[Termes IGN] représentation mentale spatiale
[Termes IGN] scène 3DRésumé : (Auteur) Augmented reality (AR), the extension of the real physical world with holographic objects provides numerous ways to influence how people perceive and interact with geographic space. Such holographic elements may for example improve orientation, navigation, and the mental representations of space generated through interaction with the environment. As AR hardware is still in an early development stage, scientific investigations of the effects of holographic elements on spatial knowledge and perception are fundamental for the development of user-oriented AR applications. However, accurate and replicable positioning of holograms in real world space, a highly relevant precondition for standardized scientific experiments on spatial cognition, is still an issue to be resolved. In this paper, we specify technical causes for this limitation. Subsequently, we describe the development of a Unity-based AR interface capable of adding, selecting, placing and removing holograms. The capability to quickly reposition holograms compensates for the lack of hologram stability and enables the implementation of AR-based geospatial experiments and applications. To facilitate the implementation of other task-oriented AR interfaces, code examples are provided and commented. Numéro de notice : A2019-458 Affiliation des auteurs : non IGN Thématique : IMAGERIE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00025-z Date de publication en ligne : 25/07/2019 En ligne : https://doi.org/10.1007/s42489-019-00025-z Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93549
in KN, Journal of Cartography and Geographic Information > vol 69 n° 3 (September 2019) . - pp 205 - 215[article]Audiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
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Titre : Audiovisual cartography : Established and new multimedia approaches to represent soundscapes Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Olaf Kühne, Auteur ; Julian Keil, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 5 - 17 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes IGN] audiovisuel
[Termes IGN] moteur de jeu
[Termes IGN] multimedia
[Termes IGN] paysage sonore
[Termes IGN] réalité virtuelleRésumé : (Auteur) Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale representations. The term originates in multidisciplinary landscape research. Empirical findings of landscape research, and especially those of social constructivist landscape research, have shown the relevance of non-visual stimuli for people’s individual impressions and meanings of the experienced landscape. Amongst the non-visual landscape dimensions, the auditory dimension is the most prominent one. As 3D cartography offers new methods and techniques of designing and experiencing highly realistic, incl. photo- and audiorealistic landscape representation, this discipline becomes more and more interesting for simulating and presenting multisensory landscapes and for presenting the results of empirical findings in landscape research. After an introduction to traditional means of audiovisual cartography and the relevance of auditory stimuli for social constructivist approaches of landscape research, a modern software-based method is presented which highlights the opportunity to imbed 3D sound data representing a location’s soundscape into audiovisual 3D environments in Virtual Reality (VR). It is technically based on the cross-platform game engine Unity3D. Numéro de notice : A2019-177 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00004-4 Date de publication en ligne : 04/02/2019 En ligne : http://dx.doi.org/10.1007/s42489-019-00004-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92697
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 5 - 17[article]Correcting distortion errors in memory of object locations: the example of grid line spacing in topographic maps / Dennis Edler in International journal of cartography, vol 5 n° 1 (March 2019)Permalink