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Auteur Lukas Herman |
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Extended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
[article]
Titre : Extended reality in spatial sciences: A review of research challenges and future directions Type de document : Article/Communication Auteurs : Arzu Çöltekin, Auteur ; Ian M. Lochhead, Auteur ; Marguerite Madden, Auteur ; Sidonie Christophe , Auteur ; Alexandre Devaux , Auteur ; Christopher Pettit, Auteur ; Oliver Lock, Auteur ; Shashwat Shukla, Auteur ; Lukas Herman, Auteur ; Zdenek Stachoň, Auteur ; Petr Kubíček, Auteur ; Dajana Snopková, Auteur ; Sergio Bernardes, Auteur ; Nick Hedley, Auteur Année de publication : 2020 Projets : 1-Pas de projet / Article en page(s) : n° 439 Note générale : bibliographie
The work in this manuscript has been partially funded by (a) Masaryk University internal research grant MUNI/A/1356/2019, (b) Learning Technologies Grant from the University of Georgia Center for Teaching and Learning and (c) University of Applied Sciences and Arts Northwestern Switzerland internal research grant “TP3 VR Labs» (T440-0002-100).Langues : Anglais (eng) Descripteur : [Termes IGN] environnement géographique virtuel
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] recherche et développement
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research. Numéro de notice : A2020-418 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9070439 Date de publication en ligne : 15/07/2020 En ligne : https://doi.org/10.3390/ijgi9070439 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95527
in ISPRS International journal of geo-information > vol 9 n° 7 (July 2020) . - n° 439[article]The design and testing of 3DmoveR: an experimental tool for usability studies of interactive 3D maps / Lukas Herman in Cartographic perspectives, n° 90 ([01/10/2018])
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Titre : The design and testing of 3DmoveR: an experimental tool for usability studies of interactive 3D maps Type de document : Article/Communication Auteurs : Lukas Herman, Auteur ; Tomas Řezník, Auteur ; Zdenek Stachoň, Auteur ; Jan Russnák, Auteur Année de publication : 2018 Article en page(s) : pp 31 - 63 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] bibliothèque logicielle
[Termes IGN] carte en 3D
[Termes IGN] convivialité
[Termes IGN] Javascript (langage de script)
[Termes IGN] PHP
[Termes IGN] scène 3D
[Termes IGN] test de performance
[Vedettes matières IGN] GéovisualisationMots-clés libres : 3D Movement and Interaction Recorder (3DmoveR) Résumé : (auteur) Various widely available applications such as Google Earth have made interactive 3D visualizations of spatial data popular. While several studies have focused on how users perform when interacting with these with 3D visualizations, it has not been common to record their virtual movements in 3D environments or interactions with 3D maps. We therefore created and tested a new web-based research tool: a 3D Movement and Interaction Recorder (3DmoveR). Its design incorporates findings from the latest 3D visualization research, and is built upon an iterative requirements analysis. It is implemented using open web technologies such as PHP, JavaScript, and the X3DOM library. The main goal of the tool is to record camera position and orientation during a user’s movement within a virtual 3D scene, together with other aspects of their interaction. After building the tool, we performed an experiment to demonstrate its capabilities. This experiment revealed differences between laypersons and experts (cartographers) when working with interactive 3D maps. For example, experts achieved higher numbers of correct answers in some tasks, had shorter response times, followed shorter virtual trajectories, and moved through the environment more smoothly. Interaction-based clustering as well as other ways of visualizing and qualitatively analyzing user interaction were explored. Numéro de notice : A2018-610 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.14714/CP90.1411 Date de publication en ligne : 09/09/2018 En ligne : https://doi.org/10.14714/CP90.1411 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92837
in Cartographic perspectives > n° 90 [01/10/2018] . - pp 31 - 63[article]