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Auteur Junyan Liu |
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Local terrain modification method considering physical feature constraints for vector elements / Jiangfeng She in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
[article]
Titre : Local terrain modification method considering physical feature constraints for vector elements Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Junyan Liu, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 452 - 470 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes IGN] altitude
[Termes IGN] analyse vectorielle
[Termes IGN] contrainte d'intégrité
[Termes IGN] déformation de surface
[Termes IGN] données vectorielles
[Termes IGN] interpolation
[Termes IGN] processeur graphique
[Termes IGN] rastérisation
[Termes IGN] relief
[Termes IGN] superposition de données
[Termes IGN] surface du sol
[Termes IGN] terrain
[Termes IGN] traitement parallèle
[Termes IGN] zone tamponRésumé : (auteur) Many studies have been focused on rendering 2D vector elements on 3D terrain, and a series of algorithms have been proposed. Most of these algorithms struggle to provide a seamless overlay between vector elements and an irregular terrain surface. Despite their importance, the physical characteristics of vector elements are often ignored, which distorts the surface of vector elements. For example, if vector elements that represent roads and rivers are simply overlaid on terrain, the phenomena of uneven surfaces and rivers going uphill may occur because of elevation fluctuation. To correct these deficiencies, terrain should be modified according to the physical characteristics of vectors. We propose a local terrain modification method: First, the elevation of terrain covered by vector elements is recalculated according to vectors’ physical characteristics. Second, the multigrid method is used to realize a smooth transition between the modified terrain and its surrounding area. Finally, by setting different transition ranges and comparing the visualization effects, rules are given for the selection of a suitable range. After modification, the terrain conforms to vectors’ physical characteristics, and the overall relief is undamaged. The proposed method was applied to a CPU–GPU parallel heterogeneous model and demonstrated a high level of performance. Numéro de notice : A2020-489 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/MATHEMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2020.1770128 Date de publication en ligne : 06/07/2020 En ligne : https://doi.org/10.1080/15230406.2020.1770128 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95660
in Cartography and Geographic Information Science > Vol 47 n° 5 (September 2020) . - pp 452 - 470[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 032-2020051 RAB Revue Centre de documentation En réserve L003 Disponible A building label placement method for 3D visualizations based on candidate label evaluation and selection / Jiangfeng She in International journal of geographical information science IJGIS, vol 33 n° 10 (October 2019)
[article]
Titre : A building label placement method for 3D visualizations based on candidate label evaluation and selection Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Xinchi Li, Auteur ; Junyan Liu, Auteur ; et al., Auteur Année de publication : 2019 Article en page(s) : pp 2033 - 2054 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Rédaction cartographique
[Termes IGN] bâtiment
[Termes IGN] géovisualisation
[Termes IGN] lisibilité perceptive
[Termes IGN] placement automatique des écritures
[Termes IGN] point de vue
[Termes IGN] qualité cartographique
[Termes IGN] scène 3D
[Termes IGN] scène urbaine
[Termes IGN] visibilitéRésumé : (auteur) Adding building labels greatly improves the recognizability of buildings and the readability of three-dimensional (3D) city scenes. However, building label placement is much more complex in 3D scenes than in two-dimensional (2D) maps. The annotation effect is influenced by the attributes of the 3D label, building visibility, and the spatial relationship between the building and viewpoint. In this context, automatically generating building labels for 3D scenes during interactions requires highly complex computations. By contrast, evaluating candidate labels and then selecting the suitable label for each building can be effectively implemented. This paper introduces an approach for labeling buildings in 3D scenes based on evaluations of label candidates. The proposed method predefines a candidate label set for each building. These candidates are then evaluated in terms of their attributes and the relationship between the labels and viewpoint at runtime. The best candidate label, or a situational alternative for each building, is then placed in order of comprehensive label priority to avoid annotation conflicts. A series of experiments demonstrate that this method effectively enhances the correlation of labels and buildings, improves interactive efficiency, and realizes a viable global label layout. Numéro de notice : A2019-394 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/13658816.2019.1606431 Date de publication en ligne : 24/04/2019 En ligne : https://doi.org/10.1080/13658816.2019.1606431 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93498
in International journal of geographical information science IJGIS > vol 33 n° 10 (October 2019) . - pp 2033 - 2054[article]