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Auteur Rodrigo L. S. Silva |
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Line-based deep learning method for tree branch detection from digital images / Rodrigo L. S. Silva in International journal of applied Earth observation and geoinformation, vol 110 (June 2022)
[article]
Titre : Line-based deep learning method for tree branch detection from digital images Type de document : Article/Communication Auteurs : Rodrigo L. S. Silva, Auteur ; José Marcato Junior, Auteur ; Laisa Almeida, Auteur ; et al., Auteur Année de publication : 2022 Article en page(s) : n° 102759 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Traitement d'image optique
[Termes IGN] apprentissage profond
[Termes IGN] branche (arbre)
[Termes IGN] classification par réseau neuronal convolutif
[Termes IGN] détection d'objet
[Termes IGN] données qualitatives
[Termes IGN] estimation quantitative
[Termes IGN] image à haute résolution
[Termes IGN] ligne (géométrie)
[Termes IGN] transformation de HoughRésumé : (auteur) Preventive maintenance of power lines, including cutting and pruning of tree branches, is essential to avoid interruptions in the energy supply. Automatic methods can support this risky task and also reduce time-consuming. Here, we propose a method in which the orientation and the grasping positions of tree branches are estimated. The proposed method firstly predicts the straight line (representing the tree branch extension) based on a convolutional neural network (CNN). Secondly, a Hough transform is applied to estimate the direction and position of the line. Finally, we estimate the grip point as the pixel point with the highest probability of belonging to the line. We generated a dataset based on internet searches and annotated 1868 images considering challenging scenarios with different tree branch shapes, capture devices, and environmental conditions. Ten-fold cross-validation was adopted, considering 90% for training and 10% for testing. We also assessed the method under corruptions (gaussian and shot) with different severity levels. The experimental analysis showed the effectiveness of the proposed method reporting F1-score of 96.78%. Our method outperformed state-of-the-art Deep Hough Transform (DHT) and Fully Convolutional Line Parsing (F-Clip). Numéro de notice : A2022-550 Affiliation des auteurs : non IGN Thématique : FORET/IMAGERIE Nature : Article DOI : 10.1016/j.jag.2022.102759 Date de publication en ligne : 09/05/2022 En ligne : https://doi.org/10.1016/j.jag.2022.102759 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=101153
in International journal of applied Earth observation and geoinformation > vol 110 (June 2022) . - n° 102759[article]Photorealism in mixed reality: a systematic literature review / Lidiane Pereira in International journal of virtual reality, IJVR, Vol 21 n° 1 (2021)
[article]
Titre : Photorealism in mixed reality: a systematic literature review Type de document : Article/Communication Auteurs : Lidiane Pereira, Auteur ; Wellingston C. Roberti Junior, Auteur ; Rodrigo L. S. Silva, Auteur Année de publication : 2021 Article en page(s) : pp 15 - 29 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Informatique
[Termes IGN] éclairement lumineux
[Termes IGN] lancer de rayons
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] rendu réalisteRésumé : (auteur) In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. In an ideal scenario, the user has the feeling that real and virtual objects coexist in the same space and is unable to differentiate the types of objects from each other. To achieve this goal, research on rendering techniques have been conducted in recent years. In this paper, we present a Systematic Literature Review aiming to identify the main characteristics concerning photorealism in Mixed and Augmented Reality systems to find research opportunities that can be further exploited or optimized. The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. We present a theoreticalfundamental over the most used methods concerning realism in Computer Graphics. Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems. Numéro de notice : A2021-957 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article DOI : 10.20870/IJVR.2021.21.1.3166 Date de publication en ligne : 20/05/2021 En ligne : https://doi.org/10.20870/IJVR.2021.21.1.3166 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100032
in International journal of virtual reality, IJVR > Vol 21 n° 1 (2021) . - pp 15 - 29[article]