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Auteur Olaf Kühne |
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Audiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
[article]
Titre : Audiovisual cartography : Established and new multimedia approaches to represent soundscapes Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Olaf Kühne, Auteur ; Julian Keil, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 5 - 17 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes IGN] audiovisuel
[Termes IGN] moteur de jeu
[Termes IGN] multimedia
[Termes IGN] paysage sonore
[Termes IGN] réalité virtuelleRésumé : (Auteur) Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale representations. The term originates in multidisciplinary landscape research. Empirical findings of landscape research, and especially those of social constructivist landscape research, have shown the relevance of non-visual stimuli for people’s individual impressions and meanings of the experienced landscape. Amongst the non-visual landscape dimensions, the auditory dimension is the most prominent one. As 3D cartography offers new methods and techniques of designing and experiencing highly realistic, incl. photo- and audiorealistic landscape representation, this discipline becomes more and more interesting for simulating and presenting multisensory landscapes and for presenting the results of empirical findings in landscape research. After an introduction to traditional means of audiovisual cartography and the relevance of auditory stimuli for social constructivist approaches of landscape research, a modern software-based method is presented which highlights the opportunity to imbed 3D sound data representing a location’s soundscape into audiovisual 3D environments in Virtual Reality (VR). It is technically based on the cross-platform game engine Unity3D. Numéro de notice : A2019-177 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00004-4 Date de publication en ligne : 04/02/2019 En ligne : http://dx.doi.org/10.1007/s42489-019-00004-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92697
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 5 - 17[article]