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Auteur Jing Chen |
Documents disponibles écrits par cet auteur



Method for generation of indoor GIS models based on BIM models to support adjacent analysis of indoor spaces / Qingxiang Chen in ISPRS International journal of geo-information, vol 9 n° 9 (September 2020)
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Titre : Method for generation of indoor GIS models based on BIM models to support adjacent analysis of indoor spaces Type de document : Article/Communication Auteurs : Qingxiang Chen, Auteur ; Jing Chen, Auteur ; Wumeng Huang, Auteur Année de publication : 2020 Article en page(s) : 24 p. Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Systèmes d'information géographique
[Termes descripteurs IGN] adjacence
[Termes descripteurs IGN] CityGML
[Termes descripteurs IGN] espace intérieur
[Termes descripteurs IGN] indoorGML
[Termes descripteurs IGN] modélisation 3D du bâti BIM
[Termes descripteurs IGN] requête spatialeRésumé : (auteur) Methods for the generation of indoor geographic information system (GIS) models based on building information modelling (BIM) models can promote the analysis and application of indoor GIS, avoiding the complexity of traditional indoor space collection. The indoor adjacency relations (i.e., the attribute of IndoorGML) play a vital role in the adjacent query and analysis in indoor GIS applications (i.e., obtaining the neighbors or affected spaces of a cellular space in a building). However, current methods ignore the important feature, which considerably limits the spatial analysis ability of indoor GIS. Therefore, we developed a method for the generation of indoor GIS models based on BIM models to support adjacent analysis of indoor spaces. The method first devised an indoor GIS model (IGSM) by integrating spatial features (mainly adjacency relations) and the BIM model. Then, we proposed rapid modeling algorithms to mainly establish indoor adjacency relations based on the IGSM. Moreover, in the potential application of indoor GIS (e.g., indoor emergency response), we proposed a K-adjacent analysis algorithm to improve the application ability of the adjacent analysis of indoor GIS. Finally, experimental results suggest its validity and efficiency, which has substantial practical significance for the subsequent analysis and application of 3D GIS. Numéro de notice : A2020-662 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9090508 date de publication en ligne : 24/08/2020 En ligne : https://doi.org/10.3390/ijgi9090508 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=96138
in ISPRS International journal of geo-information > vol 9 n° 9 (September 2020) . - 24 p.[article]A topographically preserved road‐network tile model and optimal routing method for virtual globes / Quanhua Dong in Transactions in GIS, vol 23 n° 2 (April 2019)
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Titre : A topographically preserved road‐network tile model and optimal routing method for virtual globes Type de document : Article/Communication Auteurs : Quanhua Dong, Auteur ; Jing Chen, Auteur ; Tingting Liu, Auteur Année de publication : 2019 Article en page(s) : pp 294 - 311 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes descripteurs IGN] calcul d'itinéraire
[Termes descripteurs IGN] chemin le plus court (algorithme)
[Termes descripteurs IGN] globe virtuel
[Termes descripteurs IGN] intégrité topologique
[Termes descripteurs IGN] réseau routierRésumé : (Auteur) Virtual globes enable the combination of heterogeneous datasets for optimal routing analyses in transportation, environmental ecology, and construction engineering. In this study, considering the advantages of the hierarchical tiling structure and topography of virtual globes, we propose a tile‐based optimal routing method for large‐scale road networks in a virtual globe. This method designs a topographically preserved road‐network tile model by partitioning roads into tiles and constructs the road‐network pyramid from the bottom to the top. During construction, a TileArc is calculated and flagged as the shortest path in a tile. Based on the built road‐network pyramid carrying hierarchical TileArcs, a multi‐level and flexible shortest path query can be executed efficiently. The proposed method is implemented with large road networks with different road grades in a virtual globe. Experimental results verify its validity, efficiency, and exactness. Moreover, the length of the shortest path with surface distance is approximately 1.3 times longer than that with Euclidean distance. Numéro de notice : A2019-252 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1111/tgis.12520 date de publication en ligne : 13/01/2019 En ligne : https://doi.org/10.1111/tgis.12520 Format de la ressource électronique : URL Article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93010
in Transactions in GIS > vol 23 n° 2 (April 2019) . - pp 294 - 311[article]A virtual globe-oriented visualization method for 3D meteorological fields / Jing Chen in Geomatics and Information Science of Wuhan University, vol 41 n° 12 (December 2016)
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Titre : A virtual globe-oriented visualization method for 3D meteorological fields Type de document : Article/Communication Auteurs : Jing Chen, Auteur ; Cheng Zou, Auteur ; Wumeng Huang, Auteur ; Boyang Liu, Auteur Année de publication : 2016 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] données localisées 3D
[Termes descripteurs IGN] données météorologiques
[Termes descripteurs IGN] globe virtuel
[Termes descripteurs IGN] requête spatiotemporelle
[Termes descripteurs IGN] visualisation de données
[Termes descripteurs IGN] voxel
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Meteorological fields represent a multidimensional dynamic environment; therefore visualization is a means study inherent regularities in these phenomena. In this paper, aiming to visualize the worldwide, multi-dimensional, multi-scale, massive characteristics of meteorological field data, a voxel object-oriented data model and a voxel based multi-level indexing mechanism were designed. A visualization method for 3D meteorological fields is proposed, including an arrow model based visualization method for vector fields and improved 3D texture-mapping based volume rendering method for scalar fields. Visualization and spatio-temporal retrieval experiments on a Virtual Globe platform were carried out to demonstrate the feasibility and effectiveness of the proposed methods. Numéro de notice : A2016--123 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article En ligne : http://ch.whu.edu.cn/EN/10.13203/j.whugis20140520 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=84962
in Geomatics and Information Science of Wuhan University > vol 41 n° 12 (December 2016)[article]Progressive visualization of complex 3D models over the internet / Jing Chen in Transactions in GIS, vol 20 n° 6 (December 2016)
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Titre : Progressive visualization of complex 3D models over the internet Type de document : Article/Communication Auteurs : Jing Chen, Auteur ; Jiawei Li, Auteur ; Mo Li, Auteur Année de publication : 2016 Article en page(s) : pp 887 - 902 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] données maillées
[Termes descripteurs IGN] données multiéchelles
[Termes descripteurs IGN] image numérique
[Termes descripteurs IGN] niveau de détail
[Termes descripteurs IGN] rendu automatisé
[Termes descripteurs IGN] simulation 3D
[Termes descripteurs IGN] Web 3D Service
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) The online transmission and real-time rendering of complex 3D models have always been a bottleneck which limits the performance of Web 3D simulation systems. To improve the efficiency of data transmission and mesh reconstruction, this article proposes a novel progressive mesh structure. In the first stage of progressive visualization, the base data and the base index generated by vertex clustering simplification are transmitted to the client for the fundamental rendering. Then the incremental data and corresponding indexes at higher levels are transmitted, as the viewpoint approaches the simulation object. The multi-scale incremental data organization benefits the performance and efficiency of the Web 3D simulation system by separately transmitting and reconstructing the corresponding level of mesh details. To demonstrate the adaptability and reliability of this algorithm, we developed an experimental prototype system to conduct a series of experiments. The results of experiments show that the improved progressive mesh structure described in this article takes good advantage of the vertex clustering simplification scheme to increase the efficiency of online transmission and mesh reconstruction, and the average frame rate of the progressive visualization has been increased to some extent, especially for massive data in large scale scenes. Numéro de notice : A2016-996 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern En ligne : http://dx.doi.org/10.1111/tgis.12185 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=83776
in Transactions in GIS > vol 20 n° 6 (December 2016) . - pp 887 - 902[article]Rendering interior-filled polygonal vector data in a virtual globe / Mengyun Zhou in International journal of geographical information science IJGIS, vol 30 n° 11-12 (November - December 2016)
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Titre : Rendering interior-filled polygonal vector data in a virtual globe Type de document : Article/Communication Auteurs : Mengyun Zhou, Auteur ; Jing Chen, Auteur ; Jianya Gong, Auteur Année de publication : 2016 Article en page(s) : pp 2208 - 2229 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] données vectorielles
[Termes descripteurs IGN] Global Multi-resolution Terrain Elevation Data 2010
[Termes descripteurs IGN] globe virtuel
[Termes descripteurs IGN] modèle numérique de surface
[Termes descripteurs IGN] modélisation 3D
[Termes descripteurs IGN] polygone
[Termes descripteurs IGN] rendu (géovisualisation)
[Termes descripteurs IGN] temps réel
[Vedettes matières IGN] GéovisualisationRésumé : (Auteur) Polygonal vector data are important for representing countries, lakes, residential settlements, and other polygonal features. The proper representation of polygonal vector data is the basis of efficient rendering and picking and quick access and display of the analysis results based on polygons (e.g., 3D overlaying and surface area measurement in mountainous areas) in a virtual globe. However, polygonal vector data are displayed using texture-based or boundary-based approaches in most existing virtual globes. The texture-based approach cannot easily support interactive operations (e.g., picking) and spatial analysis (e.g., adjacency analysis and spatial measurement). The boundary-based approach treats the holes as independent features; however, it is difficult to recognize which boundaries constitute a polygon. Further research is needed on how to better organize the polygons to support efficient rendering, picking, and analysis in a virtual globe. In this article, we propose two methods to drape interior filled 2D polygons onto a multi-resolution 3D terrain. Both proposed methods combine polygon clipping and polygon triangulation. The difference between the two methods is in the way holes are eliminated. Method 1 recursively subdivides a terrain triangle until the child-triangles contain no holes; every resulting clipped polygon, which is then triangulated, contains no holes. Method 2 directly clips a polygon against a terrain triangle and creates bridge edges to transform the resulting polygons with holes to degenerate polygons that are further triangulated. The experimental results demonstrate that both proposed methods can efficiently process polygons with holes resulting in appropriate numbers of triangles. The processed interior-filled polygons remain close to the terrain surface in a virtual globe. Both proposed methods support real-time rendering of polygonal vector data in a virtual globe. Numéro de notice : A2016-751 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/IMAGERIE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/13658816.2016.1165819 En ligne : http://dx.doi.org/10.1080/13658816.2016.1165819 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=82340
in International journal of geographical information science IJGIS > vol 30 n° 11-12 (November - December 2016) . - pp 2208 - 2229[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 079-2016061 RAB Revue Centre de documentation En réserve 3L Disponible Fast construction of global pyramids for very large satellite images / Longgang Xiang in Transactions in GIS, vol 17 n° 2 (April 2013)
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