Détail de l'auteur
Auteur Thibaud Chassin
Commentaire :
stagiaire au COGIT en 2017 - doctorant au sein de l’École Polytechnique de Lausanne (EPFL) sur l’utilisation de maquettes 3D pour l’aide à la décision participative
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Documents disponibles écrits par cet auteur (3)



Experiencing virtual geographic environment in urban 3D participatory e-planning: A user perspective / Thibaud Chassin in Landscape and Urban Planning, vol 224 (August 2022)
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[article]
Titre : Experiencing virtual geographic environment in urban 3D participatory e-planning: A user perspective Type de document : Article/Communication Auteurs : Thibaud Chassin, Auteur ; Jens Ingensand, Auteur ; Sidonie Christophe , Auteur ; Guillaume Touya
, Auteur
Année de publication : 2022 Projets : 3-projet - voir note / Article en page(s) : n° 104432 Note générale : bibliographie
This study was partly funded by the Computers & Geosciences Research Scholarships co-sponsored by Elsevier and the International Association for Mathematical Geosciences (IAMG).Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes IGN] approche participative
[Termes IGN] cognition
[Termes IGN] environnement géographique virtuel
[Termes IGN] projet urbain
[Termes IGN] urbanisme
[Termes IGN] utilisateur
[Termes IGN] visualisation 3DRésumé : (auteur) The adoption of technology in urban participatory planning with tools such as Virtual Geographic Environments (VGE) promises a broader engagement of urban dwellers, which should ultimately lead to the creation of better cities. However, the authorities and urban experts show hesitancy in endorsing these tools in their practices. Indeed, several parameters must be wisely considered in the design of VGE; if misjudged, their impact could be damaging for the participatory approach and the related urban project. The objective of this study is to engage participants (N = 107) with common tasks conducted in participatory sessions, in order to evaluate the users’ performance when manipulating a VGE. We aimed at assessing three crucial parameters: (1) the VGE representation, (2) the participants’ idiosyncrasies, and (3) the nature of the VGE format. The results demonstrate that the parameters did not affect the same aspect of users’ performance in terms of time, inputs, and correctness. The VGE representation impacts only the time needed to fulfill a task. The participants’ idiosyncrasies, namely age, gender and frequency of 3D use also induce an alteration in time, but spatial abilities seem to impact all characteristics of users’ performance, including correctness. Lastly, the nature of the VGE format significantly alters the time and correctness of users interactions. The results of this study highlight concerns about the inadequacies of the current VGE practices in participatory sessions. Moreover, we suggest guidelines to improve the design of VGE, which could enhance urban participatory planning processes, in order to create better cities. Numéro de notice : A2022-439 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE/URBANISME Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1016/j.landurbplan.2022.104432 Date de publication en ligne : 18/04/2022 En ligne : https://doi.org/10.1016/j.landurbplan.2022.104432 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100758
in Landscape and Urban Planning > vol 224 (August 2022) . - n° 104432[article]How do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning / Thibaud Chassin (2021)
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Titre : How do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning Type de document : Article/Communication Auteurs : Thibaud Chassin, Auteur ; Jens Ingensand, Auteur ; Guillaume Touya , Auteur ; Sidonie Christophe
, Auteur
Editeur : International Cartographic Association ICA - Association cartographique internationale ACI Année de publication : 2021 Collection : Proceedings of the ICA num. 4 Projets : 3-projet - voir note / Conférence : ICC 2021, 30th ICA international cartographic conference 14/12/2021 18/12/2021 Florence Italie Note générale : bibliographie
This study was partly funded by the Computers & Geosciences Research Scholarships co-sponsored by Elsevier and the International Association for Mathematical Geosciences (IAMG). The in-house code used in this study is under MIT licence available on github: https://github.com/thibaud-c/3DperceptionUX. The VGEs are published on Zenedo, doi: 10.5281/zenodo.5137307.Langues : Anglais (eng) Descripteur : [Termes IGN] approche participative
[Termes IGN] comportement
[Termes IGN] données localisées 3D
[Termes IGN] environnement géographique virtuel
[Termes IGN] planification urbaine
[Termes IGN] utilisateur civil
[Termes IGN] visualisation 3D
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) For the past twenty years, the adoption of Virtual Geographic Environments is thriving. This democratization is due to numerous new opportunities offered by this medium. However, in participatory urban planning these interactive 3D geovisualizations are still labeled as very advanced means, and are only scarcely used. The involvement of citizens in urban decision-making is indeed carefully planned ahead to limit off-topic feedback. A better comprehension of Virtual Geographic Environments, and more specifically of users’ strategic behaviors while interacting with this medium could enhance participants’ contributions. The users’ strategic behavior was assessed in this article through an experimental study. A total of 107 participants completed online tasks about the identification of 3D scenes’ footprints, the comparison of buildings’ heights, and the visibility of objects through the scenes. The interactions of the participants were recorded (i.e. pressed keys, pointing device interactions), as well as the camera positions adopted to complete specific tasks. The results show that: (1) users get more efficient throughout the study; (2) interruptions in 3D manipulation appear to highlight difficulties in interacting with the virtual environments; (3) users tend to centralize their positions within the scene, notably around their starting position; (4) the type of task strongly affects the behavior of users, limiting or broadening their explorations. The results of this experimental study are a valuable resource that can be used to improve the design of future urban planning projects involving Virtual Geographic Environments, e.g. with the creation of personalized 3D tools. Numéro de notice : C2021-047 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.5194/ica-proc-4-19-2021 Date de publication en ligne : 03/12/2021 En ligne : https://doi.org/10.5194/ica-proc-4-19-2021 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=99395
contenu dans ICC 2017, the 28th International Cartographic Conference, à Washington, USA, 2–7 July 2017, proceedings / International cartographic association = association cartographique internationale (2017)![]()
Titre : RJMCMC based text placement to optimize label placement and quantity Type de document : Article/Communication Auteurs : Guillaume Touya , Auteur ; Thibaud Chassin, Auteur
Editeur : International Cartographic Association ICA - Association cartographique internationale ACI Année de publication : 2017 Autre Editeur : Göttingen : Copernicus publications Collection : Proceedings of the ICA Conférence : ICC 2017, 28th International Cartographic Conference ICA 02/07/2017 07/07/2017 Washington DC Etats-Unis OA Proceedings of the ICA Importance : 5 p. Format : 21 x 30 cm Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Rédaction cartographique
[Termes IGN] méthode de Monte-Carlo par chaînes de Markov
[Termes IGN] optimisation (mathématiques)
[Termes IGN] placement automatique des écrituresRésumé : (Auteur) Label placement is a tedious task in map design, and its automation has long been a goal for researchers in cartography, but also in computational geometry. Methods that search for an optimal or nearly optimal solution that satisfies a set of constraints, such as label overlapping, have been proposed in the literature. Most of these methods mainly focus on finding the optimal position for a given set of labels, but rarely allow the removal of labels as part of the optimization. This paper proposes to apply an optimization technique called Reversible-Jump Markov Chain Monte Carlo that enables to easily model the removal or addition during the optimization iterations. The method, quite preliminary for now, is tested on a real dataset, and the first results are encouraging. Numéro de notice : C2017-008 Affiliation des auteurs : LASTIG COGIT (2012-2019) Thématique : GEOMATIQUE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.5194/ica-proc-1-116-2018 Date de publication en ligne : 16/05/2018 En ligne : http://dx.doi.org/10.5194/ica-proc-1-116-2018 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=86207 Documents numériques
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