Détail de l'auteur
Auteur Jiangfeng She |
Documents disponibles écrits par cet auteur (5)



3D building model simplification method considering both model mesh and building structure / Jiangfeng She in Transactions in GIS, vol 26 n° 3 (May 2022)
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Titre : 3D building model simplification method considering both model mesh and building structure Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Bo Chen, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2022 Article en page(s) : pp 1182 - 1203 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes IGN] contour
[Termes IGN] contrainte géométrique
[Termes IGN] empreinte
[Termes IGN] maillage
[Termes IGN] maillage par triangles
[Termes IGN] modélisation 3D du bâti BIM
[Termes IGN] saillance
[Termes IGN] simplification de maillage
[Termes IGN] simplification de surfaceRésumé : (auteur) The simplification of three-dimensional (3D) building models to improve rendering efficiency has gained widespread attention. To maintain the model's overall appearance features while increasing the simplification rate, we propose a novel 3D building simplification method that considers both the model mesh and building structure. The method divides a 3D building into a primary structure and subsidiary structures. It then organizes these structures using StructureTree, a multi-way tree. The structures are organized according to the dependency relationships between building structures. When simplifying a building, the decision whether to simplify the mesh or remove the subsidiary structure in the leaf node of the StructureTree depends on the volume change caused by the edge collapse and the visual saliency of the removed structure. The experimental results show that our method exhibits a better simplification effect than the traditional simplification method, and the proposed method can achieve a high simplification rate while maintaining the simplification quality. Furthermore, the results of some spatial analyses based on the highly simplified building model are consistent with those of the original model. Numéro de notice : A2022-464 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : https://doi.org/10.1111/tgis.12907 Date de publication en ligne : 14/02/2022 En ligne : https://doi.org/10.1111/tgis.12907 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100792
in Transactions in GIS > vol 26 n° 3 (May 2022) . - pp 1182 - 1203[article]Local terrain modification method considering physical feature constraints for vector elements / Jiangfeng She in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
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Titre : Local terrain modification method considering physical feature constraints for vector elements Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Junyan Liu, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 452 - 470 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes IGN] altitude
[Termes IGN] analyse vectorielle
[Termes IGN] contrainte d'intégrité
[Termes IGN] déformation de surface
[Termes IGN] données vectorielles
[Termes IGN] interpolation
[Termes IGN] processeur graphique
[Termes IGN] rastérisation
[Termes IGN] relief
[Termes IGN] superposition de données
[Termes IGN] surface du sol
[Termes IGN] terrain
[Termes IGN] traitement parallèle
[Termes IGN] zone tamponRésumé : (auteur) Many studies have been focused on rendering 2D vector elements on 3D terrain, and a series of algorithms have been proposed. Most of these algorithms struggle to provide a seamless overlay between vector elements and an irregular terrain surface. Despite their importance, the physical characteristics of vector elements are often ignored, which distorts the surface of vector elements. For example, if vector elements that represent roads and rivers are simply overlaid on terrain, the phenomena of uneven surfaces and rivers going uphill may occur because of elevation fluctuation. To correct these deficiencies, terrain should be modified according to the physical characteristics of vectors. We propose a local terrain modification method: First, the elevation of terrain covered by vector elements is recalculated according to vectors’ physical characteristics. Second, the multigrid method is used to realize a smooth transition between the modified terrain and its surrounding area. Finally, by setting different transition ranges and comparing the visualization effects, rules are given for the selection of a suitable range. After modification, the terrain conforms to vectors’ physical characteristics, and the overall relief is undamaged. The proposed method was applied to a CPU–GPU parallel heterogeneous model and demonstrated a high level of performance. Numéro de notice : A2020-489 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/MATHEMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2020.1770128 Date de publication en ligne : 06/07/2020 En ligne : https://doi.org/10.1080/15230406.2020.1770128 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95660
in Cartography and Geographic Information Science > Vol 47 n° 5 (September 2020) . - pp 452 - 470[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 032-2020051 SL Revue Centre de documentation Revues en salle Disponible A building label placement method for 3D visualizations based on candidate label evaluation and selection / Jiangfeng She in International journal of geographical information science IJGIS, vol 33 n° 10 (October 2019)
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Titre : A building label placement method for 3D visualizations based on candidate label evaluation and selection Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Xinchi Li, Auteur ; Junyan Liu, Auteur ; et al., Auteur Année de publication : 2019 Article en page(s) : pp 2033 - 2054 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Rédaction cartographique
[Termes IGN] bâtiment
[Termes IGN] géovisualisation
[Termes IGN] lisibilité perceptive
[Termes IGN] placement automatique des écritures
[Termes IGN] point de vue
[Termes IGN] qualité cartographique
[Termes IGN] scène 3D
[Termes IGN] scène urbaine
[Termes IGN] visibilitéRésumé : (auteur) Adding building labels greatly improves the recognizability of buildings and the readability of three-dimensional (3D) city scenes. However, building label placement is much more complex in 3D scenes than in two-dimensional (2D) maps. The annotation effect is influenced by the attributes of the 3D label, building visibility, and the spatial relationship between the building and viewpoint. In this context, automatically generating building labels for 3D scenes during interactions requires highly complex computations. By contrast, evaluating candidate labels and then selecting the suitable label for each building can be effectively implemented. This paper introduces an approach for labeling buildings in 3D scenes based on evaluations of label candidates. The proposed method predefines a candidate label set for each building. These candidates are then evaluated in terms of their attributes and the relationship between the labels and viewpoint at runtime. The best candidate label, or a situational alternative for each building, is then placed in order of comprehensive label priority to avoid annotation conflicts. A series of experiments demonstrate that this method effectively enhances the correlation of labels and buildings, improves interactive efficiency, and realizes a viable global label layout. Numéro de notice : A2019-394 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/13658816.2019.1606431 Date de publication en ligne : 24/04/2019 En ligne : https://doi.org/10.1080/13658816.2019.1606431 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93498
in International journal of geographical information science IJGIS > vol 33 n° 10 (October 2019) . - pp 2033 - 2054[article]An appearance‐preserving simplification method for complex 3D building models / Jiangfeng She in Transactions in GIS, vol 23 n° 2 (April 2019)
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Titre : An appearance‐preserving simplification method for complex 3D building models Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Xiaoyan Gu, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2019 Article en page(s) : pp 275 - 293 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] modèle 3D de l'espace urbain
[Termes IGN] réduction (complexité)
[Termes IGN] rendu réaliste
[Termes IGN] SIG 3D
[Termes IGN] simplification de surface
[Termes IGN] texturage
[Vedettes matières IGN] GéovisualisationRésumé : (Auteur) The simplification of 3D building models to effectively reduce model complexity and improve rendering efficiency is an important component of 3D GIS. To reduce the data volume while preserving the model appearance, this article proposes a novel simplification method for complex 3D building models. Texture discontinuities are addressed by developing a new data model that records the mapping relation between the texture coordinates of each vertex and its neighboring triangles. The surface mesh of the building model is then segmented into regions, guided by topology and appearance. Finally, the mesh segmentation information is used to derive an improved error metric that considers both geometric and texture errors, and the texture coordinates are adjusted after each simplification operation. A series of comparative experiments alongside traditional methods demonstrates that our approach achieves a good balance between geometric fidelity and texture preservation, and produces simplified 3D building models with better visual quality. Numéro de notice : A2019-251 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1111/tgis.12518 Date de publication en ligne : 05/02/2019 En ligne : https://doi.org/10.1111/tgis.12518 Format de la ressource électronique : URL Article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93007
in Transactions in GIS > vol 23 n° 2 (April 2019) . - pp 275 - 293[article]3D visualization of trees based on a sphere-board model / Jiangfeng She in ISPRS International journal of geo-information, vol 7 n° 2 (February 2018)
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Titre : 3D visualization of trees based on a sphere-board model Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Xingchen Guo, Auteur ; Xin Tan, Auteur ; Jianlong Liu, Auteur Année de publication : 2018 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] arbre (flore)
[Termes IGN] modèle de croissance végétale
[Termes IGN] rendu réaliste
[Termes IGN] sphère
[Termes IGN] visualisation 3D
[Vedettes matières IGN] ForesterieRésumé : (Auteur) Because of the smooth interaction of tree systems, the billboard and crossed-plane techniques of image-based rendering (IBR) have been used for tree visualization for many years. However, both the billboard-based tree model (BBTM) and the crossed-plane tree model (CPTM) have several notable limitations; for example, they give an impression of slicing when viewed from the top side, and they produce an unimpressive stereoscopic effect and insufficient lighted effects. In this study, a sphere-board-based tree model (SBTM) is proposed to eliminate these defects and to improve the final visual effects. Compared with the BBTM or CPTM, the proposed SBTM uses one or more sphere-like 3D geometric surfaces covered with a virtual texture, which can present more details about the foliage than can 2D planes, to represent the 3D outline of a tree crown. However, the profile edge presented by a continuous surface is overly smooth and regular, and when used to delineate the outline of a tree crown, it makes the tree appear very unrealistic. To overcome this shortcoming and achieve a more natural final visual effect of the tree model, an additional process is applied to the edge of the surface profile. In addition, the SBTM can better support lighted effects because of its cubic geometrical features. Interactive visualization effects for a single tree and a grove are presented in a case study of Sabina chinensis. The results show that the SBTM can achieve a better compromise between realism and performance than can the BBTM or CPTM. Numéro de notice : A2018-106 Affiliation des auteurs : non IGN Thématique : FORET/GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi7020039 En ligne : https://doi.org/10.3390/ijgi7020045 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=89532
in ISPRS International journal of geo-information > vol 7 n° 2 (February 2018)[article]