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Auteur Junzhong Tan |
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Local terrain modification method considering physical feature constraints for vector elements / Jiangfeng She in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
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Titre : Local terrain modification method considering physical feature constraints for vector elements Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Junyan Liu, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 452 - 470 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique
[Termes descripteurs IGN] altitude
[Termes descripteurs IGN] analyse vectorielle
[Termes descripteurs IGN] contrainte d'intégrité
[Termes descripteurs IGN] déformation de surface
[Termes descripteurs IGN] données vectorielles
[Termes descripteurs IGN] interpolation
[Termes descripteurs IGN] processeur graphique
[Termes descripteurs IGN] rastérisation
[Termes descripteurs IGN] relief
[Termes descripteurs IGN] superposition de données
[Termes descripteurs IGN] surface du sol
[Termes descripteurs IGN] terrain
[Termes descripteurs IGN] traitement parallèle
[Termes descripteurs IGN] zone tamponRésumé : (auteur) Many studies have been focused on rendering 2D vector elements on 3D terrain, and a series of algorithms have been proposed. Most of these algorithms struggle to provide a seamless overlay between vector elements and an irregular terrain surface. Despite their importance, the physical characteristics of vector elements are often ignored, which distorts the surface of vector elements. For example, if vector elements that represent roads and rivers are simply overlaid on terrain, the phenomena of uneven surfaces and rivers going uphill may occur because of elevation fluctuation. To correct these deficiencies, terrain should be modified according to the physical characteristics of vectors. We propose a local terrain modification method: First, the elevation of terrain covered by vector elements is recalculated according to vectors’ physical characteristics. Second, the multigrid method is used to realize a smooth transition between the modified terrain and its surrounding area. Finally, by setting different transition ranges and comparing the visualization effects, rules are given for the selection of a suitable range. After modification, the terrain conforms to vectors’ physical characteristics, and the overall relief is undamaged. The proposed method was applied to a CPU–GPU parallel heterogeneous model and demonstrated a high level of performance. Numéro de notice : A2020-489 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/MATHEMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2020.1770128 date de publication en ligne : 06/07/2020 En ligne : https://doi.org/10.1080/15230406.2020.1770128 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95660
in Cartography and Geographic Information Science > Vol 47 n° 5 (September 2020) . - pp 452 - 470[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 032-2020051 SL Revue Centre de documentation Revues en salle Disponible An appearance‐preserving simplification method for complex 3D building models / Jiangfeng She in Transactions in GIS, vol 23 n° 2 (April 2019)
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Titre : An appearance‐preserving simplification method for complex 3D building models Type de document : Article/Communication Auteurs : Jiangfeng She, Auteur ; Xiaoyan Gu, Auteur ; Junzhong Tan, Auteur ; et al., Auteur Année de publication : 2019 Article en page(s) : pp 275 - 293 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] modèle 3D de l'espace urbain
[Termes descripteurs IGN] réduction (complexité)
[Termes descripteurs IGN] rendu réaliste
[Termes descripteurs IGN] SIG 3D
[Termes descripteurs IGN] simplification de surface
[Termes descripteurs IGN] texturage
[Vedettes matières IGN] GéovisualisationRésumé : (Auteur) The simplification of 3D building models to effectively reduce model complexity and improve rendering efficiency is an important component of 3D GIS. To reduce the data volume while preserving the model appearance, this article proposes a novel simplification method for complex 3D building models. Texture discontinuities are addressed by developing a new data model that records the mapping relation between the texture coordinates of each vertex and its neighboring triangles. The surface mesh of the building model is then segmented into regions, guided by topology and appearance. Finally, the mesh segmentation information is used to derive an improved error metric that considers both geometric and texture errors, and the texture coordinates are adjusted after each simplification operation. A series of comparative experiments alongside traditional methods demonstrates that our approach achieves a good balance between geometric fidelity and texture preservation, and produces simplified 3D building models with better visual quality. Numéro de notice : A2019-251 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1111/tgis.12518 date de publication en ligne : 05/02/2019 En ligne : https://doi.org/10.1111/tgis.12518 Format de la ressource électronique : URL Article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93007
in Transactions in GIS > vol 23 n° 2 (April 2019) . - pp 275 - 293[article]