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The position of sound in audiovisual maps: an experimental study of performance in spatial memory / Nils Siepmann in Cartographica, vol 55 n° 2 (Summer 2020)
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[article]
Titre : The position of sound in audiovisual maps: an experimental study of performance in spatial memory Type de document : Article/Communication Auteurs : Nils Siepmann, Auteur ; Dennis Edler, Auteur ; Julian Keil, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 136 - 150 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie numérique
[Termes descripteurs IGN] audiovisuel
[Termes descripteurs IGN] carte cognitive
[Termes descripteurs IGN] communication cartographique
[Termes descripteurs IGN] document sonore
[Termes descripteurs IGN] information géographique
[Termes descripteurs IGN] information sémantique
[Termes descripteurs IGN] mémoire
[Termes descripteurs IGN] multimediaRésumé : (auteur) Digital maps are known as reliable media for communicating spatial information. People use maps to make themselves familiar with new environments and to form cognitive representations of spatial configurations and additional semantic information that are coupled with locational information. Since the mid-1990s, cartographers have explored auditory media as cartographic elements to transfer spatial information. Among the established sound variants used in multimedia cartography, speech recordings are a popular auditory tool to enrich the visual dominance of maps. The impact of auditory elements on human spatial memory has hardly been investigated so far in cartography and spatial cognition. A recent study showed that spoken object names bound to visual location markers affect performance in memory of object locations. Map users tend to make significantly smaller spatial distortion errors in the recall of object locations if these locations are coupled with auditory semantic information (place names). The present study extends this approach by examining possible effects on sound position as cues for spatial memory performance. A monaural condition, where an auditory name is presented in a spatial location corresponding to the object location, is compared with a binaural condition (of no directional cue). The results show that a monaural communication additionally improves spatial memory performance. Interestingly, the semantic information bound to an object location appears to be the driving factor in improving this effect. Numéro de notice : A2020-441 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3138/cart-2019-0008 date de publication en ligne : 16/06/2020 En ligne : https://doi.org/10.3138/cart-2019-0008 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95499
in Cartographica > vol 55 n° 2 (Summer 2020) . - pp 136 - 150[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 031-2020021 SL Revue Centre de documentation Revues en salle Disponible SUMAC'20 : Proceedings of the 2nd Workshop on Structuring and Understanding of Multimedia heritAge Contents / Valérie Gouet-Brunet (2020)
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Titre : SUMAC'20 : Proceedings of the 2nd Workshop on Structuring and Understanding of Multimedia heritAge Contents Type de document : Actes de congrès Auteurs : Valérie Gouet-Brunet , Auteur ; Margarita Khokhlova, Auteur ; Ronak Kosti, Auteur ; Liming Chen, Auteur ; Xu-Chen Yin, Auteur
Editeur : New York [Etats-Unis] : Association for computing machinery ACM Année de publication : 2020 Projets : Alegoria / Gouet-Brunet, Valérie Conférence : SUMAC 2020, 2nd workshop on Structuring and Understanding of Multimedia heritAge Contents 12/10/2020 12/10/2020 en ligne Etats-Unis Proceedings ACM ISBN/ISSN/EAN : 978-1-4503-8155-0 Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] conservation du patrimoine
[Termes descripteurs IGN] descripteur
[Termes descripteurs IGN] données massives
[Termes descripteurs IGN] multimedia
[Termes descripteurs IGN] numérisation de photographie
[Termes descripteurs IGN] recherche d'image basée sur le contenuRésumé : (auteur) It is our great pleasure to welcome you to SUMAC 2020, the 2nd edition of the ACM workshop on Structuring and Understanding of Multimedia heritAge Contents. The digitization of large quantities of analogue data and the massive production of born-digital documents for many years now provide us with large volumes of varied multimedia data (images, maps, text, video, multi-sensor data, etc.), an important feature of which is that they are cross-domain. "Cross-domain" reflects the fact that these data may have been acquired in very different conditions: different acquisition systems, times and points of view (e.g. a 1962 postcard from the Arc de Triomphe vs. a recent street-view acquisition by mobile mapping of the same monument). These data represent an extremely rich heritage that can be exploited in a wide variety of fields, from SSH to land use and territorial policies, including smart city, urban planning, tourism, creative media and entertainment.
In terms of research in computer science, they address challenging problems related to the diversity and volume of the media across time, the variety of content descriptors (potentially including the time dimension), the veracity of the data, and the different user needs with respect to engaging with this rich material and the extraction of value out of the data. These challenges are reflected in research topics such as multimodal and mixed media search, automatic content analysis, multimedia linking and recommendation, and big data analysis and visualization, where scientific bottlenecks may be exacerbated by the time dimension, which also provides topics of interest such as multimodal time series analysis.Numéro de notice : 17631 Affiliation des auteurs : UGE-LaSTIG+Ext (2020- ) Thématique : IMAGERIE/INFORMATIQUE Nature : Actes nature-HAL : DirectOuvrColl/Actes DOI : 10.1145/3423323 En ligne : https://dl.acm.org/doi/proceedings/10.1145/3423323 Format de la ressource électronique : URL Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97086 Audiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
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[article]
Titre : Audiovisual cartography : Established and new multimedia approaches to represent soundscapes Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Non-répertorié, Auteur ; Julian Keil, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 5 - 17 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes descripteurs IGN] audiovisuel
[Termes descripteurs IGN] moteur de jeu
[Termes descripteurs IGN] multimedia
[Termes descripteurs IGN] paysage sonore
[Termes descripteurs IGN] réalité virtuelleRésumé : (Auteur) Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale representations. The term originates in multidisciplinary landscape research. Empirical findings of landscape research, and especially those of social constructivist landscape research, have shown the relevance of non-visual stimuli for people’s individual impressions and meanings of the experienced landscape. Amongst the non-visual landscape dimensions, the auditory dimension is the most prominent one. As 3D cartography offers new methods and techniques of designing and experiencing highly realistic, incl. photo- and audiorealistic landscape representation, this discipline becomes more and more interesting for simulating and presenting multisensory landscapes and for presenting the results of empirical findings in landscape research. After an introduction to traditional means of audiovisual cartography and the relevance of auditory stimuli for social constructivist approaches of landscape research, a modern software-based method is presented which highlights the opportunity to imbed 3D sound data representing a location’s soundscape into audiovisual 3D environments in Virtual Reality (VR). It is technically based on the cross-platform game engine Unity3D. Numéro de notice : A2019-177 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00004-4 date de publication en ligne : 04/02/2019 En ligne : http://dx.doi.org/10.1007/s42489-019-00004-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92697
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 5 - 17[article]SUMAC 2019, 1st workshop on Structuring and Understanding of Multimedia heritAge Contents / Valérie Gouet-Brunet (2019)
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Titre : SUMAC 2019, 1st workshop on Structuring and Understanding of Multimedia heritAge Contents Type de document : Article/Communication Auteurs : Valérie Gouet-Brunet , Editeur scientifique ; Margarita Khokhlova, Editeur scientifique ; Liming Chen, Editeur scientifique ; Sander Münster, Editeur scientifique ; Sander Münster
Editeur : New York [Etats-Unis] : Association for computing machinery ACM Année de publication : 2019 Projets : 1-Pas de projet / Conférence : MM 2019, 27th ACM International Conference on Multimedia 21/10/2019 25/10/2019 Nice France Proceedings ACM Importance : pp 2726 - 2727 Format : 21 x 30 cm Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Systèmes d'information
[Termes descripteurs IGN] bibliothèque numérique
[Termes descripteurs IGN] données massives
[Termes descripteurs IGN] interface homme-machine
[Termes descripteurs IGN] multimedia
[Termes descripteurs IGN] patrimoine culturel
[Termes descripteurs IGN] patrimoine immobilier
[Termes descripteurs IGN] recherche scientifique
[Termes descripteurs IGN] valorisationRésumé : (auteur) SUMAC 2019 is the first workshop on Structuring and Understanding of Multimedia heritAge Contents. It is held in Nice, France on October 21, 2019 and is co-located with the 27th ACM International Conference on Multimedia. Its objective is to present and discuss the latest and most significant trends and challenges in the analysis, structuring and understanding of multimedia contents dedicated to the valorization of heritage, with the emphasis on the unlocking of and access to the big data of the past. A representative scope of Computer Science methodologies dedicated to the processing of multimedia heritage contents and their exploitation is covered by the works presented, with the ambition of advancing and raising awareness about this fully developing research field. Numéro de notice : 25324 Affiliation des auteurs : LaSTIG MATIS+Ext (2012-2019) Thématique : GEOMATIQUE/IMAGERIE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.1145/3343031.3350554 En ligne : https://doi.org/10.1145/3343031.3350554 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93622 The impact of 1980s and 1990s video games on multimedia cartography / Dennis Edler in Cartographica, vol 52 n° 2 (Summer 2017)
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[article]
Titre : The impact of 1980s and 1990s video games on multimedia cartography Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Frank Dickmann, Auteur Année de publication : 2017 Article en page(s) : pp 168 - 177 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes descripteurs IGN] animation graphique
[Termes descripteurs IGN] cartographie animée
[Termes descripteurs IGN] conception cartographique
[Termes descripteurs IGN] interactivité
[Termes descripteurs IGN] jeu vidéo
[Termes descripteurs IGN] monde virtuel
[Termes descripteurs IGN] multimedia
[Termes descripteurs IGN] vingtième siècleRésumé : (Auteur) The video game industry revolutionized the game market from the 1970s onwards. Stationary video game machines, such as “coin-ops” and, later, consoles for home entertainment made it possible to experience and interact with new virtual environments. Based on technical innovations, early video games already included different graphic and auditory effects that were used to present and emphasize the spatial dimension of game stories. One of the most famous and successful video game series that “told” spatial stories and included many visualizations of virtual topographies was Nintendo's Super Mario series. Nintendo developed diverse video game topographies including different interactive and animated cartographic media throughout the Super Mario series. These maps were early and fundamental examples that were user-friendly and suitable for children. Moreover, they established a basis for future video game spaces, and the techniques used to create, animate, and visualize these maps have also found their ways into other applications of cartography and geomatics. It seems that the early worlds of Super Mario animated cartographers to animate cartographic visualizations. This article presents the characteristic spatial structures and cartographic techniques found in early Super Mario games, from the arcade classic Donkey Kong (1981) to the Super Nintendo classic Super Mario Kart (1992). The meaning of these structures and techniques for other cartographic applications is discussed. Numéro de notice : A2017-374 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.3138/cart.52.2.3823 En ligne : https://doi.org/10.3138/cart.52.2.3823 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=85799
in Cartographica > vol 52 n° 2 (Summer 2017) . - pp 168 - 177[article]Réservation
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