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Interactive maps for the production of knowledge and the promotion of participation from the perspective of communication, journalism, and digital humanities / Pedro Molina Rodríguez-Navas in ISPRS International journal of geo-information, vol 10 n° 11 (November 2021)
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Titre : Interactive maps for the production of knowledge and the promotion of participation from the perspective of communication, journalism, and digital humanities Type de document : Article/Communication Auteurs : Pedro Molina Rodríguez-Navas, Auteur ; Johamna Muñoz Lalinde, Auteur ; Narcisa Medranda Morales, Auteur Année de publication : 2021 Article en page(s) : n° 722 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes IGN] approche participative
[Termes IGN] carte interactive
[Termes IGN] communication cartographique
[Termes IGN] diffusion de l'information
[Termes IGN] évaluation des politiques publiques
[Termes IGN] journalisme
[Termes IGN] multimedia
[Termes IGN] outil de découverte de connaissances
[Termes IGN] plateforme collaborative
[Termes IGN] production cartographique
[Termes IGN] technologies de l'information et de la communication
[Termes IGN] visualisation de donnéesRésumé : (auteur) New technologies have allowed traditional map production criteria to be modified or even subverted. Starting from the communication sciences—journalism in particular—and digital humanities via the history of communication, we show how to use interactive digital maps for the production and publication of knowledge through and/or for participation. Firstly, we establish the theoretical-conceptual framework necessary to base the practices, dividing the elements into three areas: interactive maps and knowledge production (decentralization, pluralization, reticularization, and humanization), maps as instruments to promote political and social participation (egalitarianism, horizontality, and criticism), and maps as instruments for the visualization of data that favors the user experience (interactivity, multimediality, reticularity of reading, and participation). Next, we present two cases that we developed to put into practice the theoretical concepts that we established: the Mapa Infoparticipa (Infoparticipa Map), which shows the results of the evaluation of the transparency of public administrations, and the Ciutadania Plural (Plural Citizenship) web platform for the production of social knowledge about the past and the present. This theoretical and practical model shows the possibilities of interactive maps as tools to promote political participation and as instruments for the construction of social knowledge in a collaborative, participatory, networked way. Numéro de notice : A2021-829 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/SOCIETE NUMERIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi10110722 Date de publication en ligne : 26/10/2021 En ligne : https://doi.org/10.3390/ijgi10110722 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=98966
in ISPRS International journal of geo-information > vol 10 n° 11 (November 2021) . - n° 722[article]The position of sound in audiovisual maps: an experimental study of performance in spatial memory / Nils Siepmann in Cartographica, vol 55 n° 2 (Summer 2020)
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Titre : The position of sound in audiovisual maps: an experimental study of performance in spatial memory Type de document : Article/Communication Auteurs : Nils Siepmann, Auteur ; Dennis Edler, Auteur ; Julian Keil, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 136 - 150 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie numérique
[Termes IGN] audiovisuel
[Termes IGN] carte cognitive
[Termes IGN] communication cartographique
[Termes IGN] document sonore
[Termes IGN] information géographique
[Termes IGN] information sémantique
[Termes IGN] mémoire
[Termes IGN] multimediaRésumé : (auteur) Digital maps are known as reliable media for communicating spatial information. People use maps to make themselves familiar with new environments and to form cognitive representations of spatial configurations and additional semantic information that are coupled with locational information. Since the mid-1990s, cartographers have explored auditory media as cartographic elements to transfer spatial information. Among the established sound variants used in multimedia cartography, speech recordings are a popular auditory tool to enrich the visual dominance of maps. The impact of auditory elements on human spatial memory has hardly been investigated so far in cartography and spatial cognition. A recent study showed that spoken object names bound to visual location markers affect performance in memory of object locations. Map users tend to make significantly smaller spatial distortion errors in the recall of object locations if these locations are coupled with auditory semantic information (place names). The present study extends this approach by examining possible effects on sound position as cues for spatial memory performance. A monaural condition, where an auditory name is presented in a spatial location corresponding to the object location, is compared with a binaural condition (of no directional cue). The results show that a monaural communication additionally improves spatial memory performance. Interestingly, the semantic information bound to an object location appears to be the driving factor in improving this effect. Numéro de notice : A2020-441 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3138/cart-2019-0008 Date de publication en ligne : 16/06/2020 En ligne : https://doi.org/10.3138/cart-2019-0008 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95499
in Cartographica > vol 55 n° 2 (Summer 2020) . - pp 136 - 150[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 031-2020021 SL Revue Centre de documentation Revues en salle Disponible SUMAC'20 : Proceedings of the 2nd Workshop on Structuring and Understanding of Multimedia heritAge Contents / Valérie Gouet-Brunet (2020)
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Titre : SUMAC'20 : Proceedings of the 2nd Workshop on Structuring and Understanding of Multimedia heritAge Contents Type de document : Actes de congrès Auteurs : Valérie Gouet-Brunet , Auteur ; Margarita Khokhlova
, Auteur ; Ronak Kosti, Auteur ; Liming Chen, Auteur ; Xu-Chen Yin, Auteur
Editeur : New York [Etats-Unis] : Association for computing machinery ACM Année de publication : 2020 Projets : Alegoria / Gouet-Brunet, Valérie Conférence : SUMAC 2020, 2nd workshop on Structuring and Understanding of Multimedia heritAge Contents 12/10/2020 12/10/2020 en ligne Etats-Unis Proceedings ACM ISBN/ISSN/EAN : 978-1-4503-8155-0 Langues : Anglais (eng) Descripteur : [Termes IGN] conservation du patrimoine
[Termes IGN] descripteur
[Termes IGN] données massives
[Termes IGN] multimedia
[Termes IGN] numérisation de photographie
[Termes IGN] recherche d'image basée sur le contenuRésumé : (auteur) It is our great pleasure to welcome you to SUMAC 2020, the 2nd edition of the ACM workshop on Structuring and Understanding of Multimedia heritAge Contents. The digitization of large quantities of analogue data and the massive production of born-digital documents for many years now provide us with large volumes of varied multimedia data (images, maps, text, video, multi-sensor data, etc.), an important feature of which is that they are cross-domain. "Cross-domain" reflects the fact that these data may have been acquired in very different conditions: different acquisition systems, times and points of view (e.g. a 1962 postcard from the Arc de Triomphe vs. a recent street-view acquisition by mobile mapping of the same monument). These data represent an extremely rich heritage that can be exploited in a wide variety of fields, from SSH to land use and territorial policies, including smart city, urban planning, tourism, creative media and entertainment.
In terms of research in computer science, they address challenging problems related to the diversity and volume of the media across time, the variety of content descriptors (potentially including the time dimension), the veracity of the data, and the different user needs with respect to engaging with this rich material and the extraction of value out of the data. These challenges are reflected in research topics such as multimodal and mixed media search, automatic content analysis, multimedia linking and recommendation, and big data analysis and visualization, where scientific bottlenecks may be exacerbated by the time dimension, which also provides topics of interest such as multimodal time series analysis.Numéro de notice : 17631 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : IMAGERIE/INFORMATIQUE Nature : Actes nature-HAL : DirectOuvrColl/Actes DOI : 10.1145/3423323 En ligne : https://dl.acm.org/doi/proceedings/10.1145/3423323 Format de la ressource électronique : URL Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97086 Audiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
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Titre : Audiovisual cartography : Established and new multimedia approaches to represent soundscapes Type de document : Article/Communication Auteurs : Dennis Edler, Auteur ; Olaf Kühne, Auteur ; Julian Keil, Auteur ; Frank Dickmann, Auteur Année de publication : 2019 Article en page(s) : pp 5 - 17 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Cartographie
[Termes IGN] audiovisuel
[Termes IGN] moteur de jeu
[Termes IGN] multimedia
[Termes IGN] paysage sonore
[Termes IGN] réalité virtuelleRésumé : (Auteur) Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale representations. The term originates in multidisciplinary landscape research. Empirical findings of landscape research, and especially those of social constructivist landscape research, have shown the relevance of non-visual stimuli for people’s individual impressions and meanings of the experienced landscape. Amongst the non-visual landscape dimensions, the auditory dimension is the most prominent one. As 3D cartography offers new methods and techniques of designing and experiencing highly realistic, incl. photo- and audiorealistic landscape representation, this discipline becomes more and more interesting for simulating and presenting multisensory landscapes and for presenting the results of empirical findings in landscape research. After an introduction to traditional means of audiovisual cartography and the relevance of auditory stimuli for social constructivist approaches of landscape research, a modern software-based method is presented which highlights the opportunity to imbed 3D sound data representing a location’s soundscape into audiovisual 3D environments in Virtual Reality (VR). It is technically based on the cross-platform game engine Unity3D. Numéro de notice : A2019-177 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00004-4 Date de publication en ligne : 04/02/2019 En ligne : http://dx.doi.org/10.1007/s42489-019-00004-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92697
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 5 - 17[article]SUMAC 2019, 1st workshop on Structuring and Understanding of Multimedia heritAge Contents / Valérie Gouet-Brunet (2019)
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Titre : SUMAC 2019, 1st workshop on Structuring and Understanding of Multimedia heritAge Contents Type de document : Article/Communication Auteurs : Valérie Gouet-Brunet , Éditeur scientifique ; Margarita Khokhlova
, Éditeur scientifique ; Liming Chen, Éditeur scientifique ; Sander Münster, Éditeur scientifique ; Sander Münster
Editeur : New York [Etats-Unis] : Association for computing machinery ACM Année de publication : 2019 Projets : 1-Pas de projet / Gouet-Brunet, Valérie Conférence : MM 2019, 27th ACM International Conference on Multimedia 21/10/2019 25/10/2019 Nice France Proceedings ACM Importance : pp 2726 - 2727 Format : 21 x 30 cm Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Systèmes d'information
[Termes IGN] bibliothèque numérique
[Termes IGN] données massives
[Termes IGN] interface homme-machine
[Termes IGN] multimedia
[Termes IGN] patrimoine culturel
[Termes IGN] patrimoine immobilier
[Termes IGN] recherche scientifique
[Termes IGN] valorisationRésumé : (auteur) SUMAC 2019 is the first workshop on Structuring and Understanding of Multimedia heritAge Contents. It is held in Nice, France on October 21, 2019 and is co-located with the 27th ACM International Conference on Multimedia. Its objective is to present and discuss the latest and most significant trends and challenges in the analysis, structuring and understanding of multimedia contents dedicated to the valorization of heritage, with the emphasis on the unlocking of and access to the big data of the past. A representative scope of Computer Science methodologies dedicated to the processing of multimedia heritage contents and their exploitation is covered by the works presented, with the ambition of advancing and raising awareness about this fully developing research field. Numéro de notice : 25324 Affiliation des auteurs : LASTIG MATIS+Ext (2012-2019) Thématique : GEOMATIQUE/IMAGERIE Nature : Communication nature-HAL : ComAvecCL&ActesPubliésIntl DOI : 10.1145/3343031.3350554 En ligne : https://doi.org/10.1145/3343031.3350554 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=93622 The impact of 1980s and 1990s video games on multimedia cartography / Dennis Edler in Cartographica, vol 52 n° 2 (Summer 2017)
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PermalinkParcours itinéraire méthodologique de diagnostic de territoire : exploration par un navigateur / Sylvie Lardon in Revue internationale de géomatique, vol 16 n° 2 (juin – août 2006)
Permalink"Les chemins de l'information forestière" revisité : résultats d'une enquête rapide sur la situation en 2005 comparée à celle de 2000 / Guy Landmann (2005)
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PermalinkINFORSID 2005, 23ème congrès Informatique des organisations et systèmes d'information et de décision, Grenoble, 24 - 27 mai 2005 / Corinne Cauvet (2005)
PermalinkADBIS'04, Eighth East-European conference on advances in databases and information systems, 22 - 25 September, 2004, Budapest, Hungary / Andras Benczur (2004)
PermalinkCybercartographic atlas of Antarctica: cartographic theory and SDI in Antarctic science / David Ruxton Fraser Taylor in GIM international, vol 18 n° 1 (January 2004)
PermalinkEvolution cartographique et participation publique : un prototype de cartes multimédias pour la gestion de l'eau / Sébastien Caquard in Revue internationale de géomatique, vol 13 n° 1 (mars – mai 2003)
PermalinkMapping the 21st century: the 20th International Cartographic Conference, ICC 2001, Beijing, China, August 6 - 10, 2001, vol 3. Proceedings / L. Li (2001)
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