Descripteur
Termes IGN > informatique > réalité virtuelle
réalité virtuelle |
Documents disponibles dans cette catégorie (218)



Etendre la recherche sur niveau(x) vers le bas
Proxemic maps for immersive visualization / Zeinab Ghaemi in Cartography and Geographic Information Science, vol 49 n° 3 (May 2022)
![]()
[article]
Titre : Proxemic maps for immersive visualization Type de document : Article/Communication Auteurs : Zeinab Ghaemi, Auteur ; Ulrich Engelke, Auteur ; Barrett Ens, Auteur ; Bernhard Jenny, Auteur Année de publication : 2022 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] immersion
[Termes IGN] programme interactif
[Termes IGN] projection
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) In human computer interaction, proxemics describes the ways that people use space to interact with other people or objects. We focus on proxemic maps, which are virtual maps in immersive environments that react to proxemic interaction. Proxemic maps take advantage of new opportunities brought about by immersive visualization, where virtual maps can be freely positioned in virtual or physical space and adapt themselves relative to the spatial position of the viewer. We discuss proxemic interactions that alter the content and type of maps, including changing scale, symbolization, type of visualization and geometry. We propose a novel transformation that changes the geometry of maps based on their proximity to users. Users move the map back and forth and the map transitions between ring, horizontal, vertical and cylindrical geometries. The ring geometry surrounds the user and aligns features on the map with features in the real world. We implemented the map transformation in virtual reality and conducted a user study to evaluate it. The results of the user study indicate that participants preferred the ring and horizontal geometries. The ring geometry is useful because it simplifies connecting virtual features on the map with real features in the landscape, while the horizontal geometry provides an overall view of the landscape. We further found that combination of different geometries helped the study participants to overcome the limitations of each geometry. Numéro de notice : A2022-142 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.1080/15230406.2021.2013946 Date de publication en ligne : 24/01/2022 En ligne : https://doi.org/10.1080/15230406.2021.2013946 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=99961
in Cartography and Geographic Information Science > vol 49 n° 3 (May 2022)[article]Photorealism in mixed reality: a systematic literature review / Lidiane Pereira in International journal of virtual reality, IJVR, Vol 21 n° 1 (2021)
![]()
[article]
Titre : Photorealism in mixed reality: a systematic literature review Type de document : Article/Communication Auteurs : Lidiane Pereira, Auteur ; Wellingston C. Roberti Junior, Auteur ; Rodrigo L. S. Silva, Auteur Année de publication : 2021 Article en page(s) : pp 15 - 29 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Informatique
[Termes IGN] éclairement lumineux
[Termes IGN] lancer de rayons
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] rendu réalisteRésumé : (auteur) In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. In an ideal scenario, the user has the feeling that real and virtual objects coexist in the same space and is unable to differentiate the types of objects from each other. To achieve this goal, research on rendering techniques have been conducted in recent years. In this paper, we present a Systematic Literature Review aiming to identify the main characteristics concerning photorealism in Mixed and Augmented Reality systems to find research opportunities that can be further exploited or optimized. The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. We present a theoreticalfundamental over the most used methods concerning realism in Computer Graphics. Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems. Numéro de notice : A2021-957 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article DOI : 10.20870/IJVR.2021.21.1.3166 Date de publication en ligne : 20/05/2021 En ligne : https://doi.org/10.20870/IJVR.2021.21.1.3166 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=100032
in International journal of virtual reality, IJVR > Vol 21 n° 1 (2021) . - pp 15 - 29[article]Spatial knowledge acquisition with virtual semantic landmarks in mixed reality-based indoor navigation / Bing Liu in Cartography and Geographic Information Science, vol 48 n° 4 (July 2021)
![]()
[article]
Titre : Spatial knowledge acquisition with virtual semantic landmarks in mixed reality-based indoor navigation Type de document : Article/Communication Auteurs : Bing Liu, Auteur ; Linfang Ding, Auteur ; Liqiu Meng, Auteur Année de publication : 2021 Article en page(s) : pp 305 - 319 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Analyse spatiale
[Termes IGN] conception orientée utilisateur
[Termes IGN] GPS assisté pour la navigation (technologies)
[Termes IGN] hologramme
[Termes IGN] information sémantique
[Termes IGN] navigation virtuelle
[Termes IGN] point de repère
[Termes IGN] positionnement en intérieur
[Termes IGN] questionnaire
[Termes IGN] réalité mixte
[Termes IGN] téléphone intelligent
[Termes IGN] utilisateur civilRésumé : (auteur) Landmarks are essential and widely used in human navigation. However, many indoor environments lack visually salient landmarks, which leads to difficulties in navigating in and learning complex and similar-looking indoor environments. In this study, we designed and implemented virtual semantic landmarks in Mixed Reality (MR)-based indoor environments and conducted a user study to explore whether such landmarks can assist spatial knowledge acquisition during navigation. More specifically, we employed the untethered, head-mounted mixed reality device Microsoft HoloLens and used iconic holograms to show the semantic landmarks. In the user study, we used sketch map, landmark locating tasks and interview to assess the results of the spatial knowledge acquisition and collect advice on improving the MR-based navigation interface. The results show that virtual semantic landmarks can assist the acquisition of corresponding knowledge, as such landmarks were labeled second most often in landmark locating task. In addition, individual cases show that head-mounted mixed reality devices may influence not only vision, but also height or time perception of certain users. Our result can be applied to facilitate the design of MR-based navigation interfaces and assist spatial knowledge acquisition. Numéro de notice : A2021-445 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : 10.1080/15230406.2021.1908171 Date de publication en ligne : 22/04/2021 En ligne : https://doi.org/10.1080/15230406.2021.1908171 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97852
in Cartography and Geographic Information Science > vol 48 n° 4 (July 2021) . - pp 305 - 319[article]Réservation
Réserver ce documentExemplaires (1)
Code-barres Cote Support Localisation Section Disponibilité 032-2021041 SL Revue Centre de documentation Revues en salle Disponible Three-dimensional reconstruction of single input image based on point cloud / Yu Hou in Photogrammetric Engineering & Remote Sensing, PERS, vol 87 n° 7 (July 2021)
![]()
[article]
Titre : Three-dimensional reconstruction of single input image based on point cloud Type de document : Article/Communication Auteurs : Yu Hou, Auteur ; Ruifeng Zhai, Auteur ; Xueyan Li, Auteur ; et al., Auteur Année de publication : 2021 Article en page(s) : pp 479 - 484 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Lasergrammétrie
[Termes IGN] apprentissage profond
[Termes IGN] balayage laser
[Termes IGN] classification par réseau neuronal
[Termes IGN] données localisées 3D
[Termes IGN] jeu de données localisées
[Termes IGN] navigation autonome
[Termes IGN] réalité virtuelle
[Termes IGN] reconstruction 3D
[Termes IGN] semis de pointsRésumé : (Auteur) Three-dimensional reconstruction from a single image has excellent future prospects. The use of neural networks for three-dimensional reconstruction has achieved remarkable results. Most of the current point-cloud-based three-dimensional reconstruction networks are trained using nonreal data sets and do not have good generalizability. Based on the Karlsruhe Institute of Technology and Toyota Technological Institute at Chicago ()data set of large-scale scenes, this article proposes a method for processing real data sets. The data set produced in this work can better train our network model and realize point cloud reconstruction based on a single picture of the real world. Finally, the constructed point cloud data correspond well to the corresponding three-dimensional shapes, and to a certain extent, the disadvantage of the uneven distribution of the point cloud data obtained by light detection and ranging scanning is overcome using the proposed method. Numéro de notice : A2021-570 Affiliation des auteurs : non IGN Thématique : IMAGERIE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.14358/PERS.87.7.479 Date de publication en ligne : 01/07/2021 En ligne : https://doi.org/10.14358/PERS.87.7.479 Format de la ressource électronique : URL Article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=98162
in Photogrammetric Engineering & Remote Sensing, PERS > vol 87 n° 7 (July 2021) . - pp 479 - 484[article]Réservation
Réserver ce documentExemplaires (1)
Code-barres Cote Support Localisation Section Disponibilité 105-2021071 SL Revue Centre de documentation Revues en salle Disponible An automatic workflow for orientation of historical images with large radiometric and geometric differences / Ferdinand Maiwald in Photogrammetric record, vol 36 n° 174 (June 2021)
![]()
[article]
Titre : An automatic workflow for orientation of historical images with large radiometric and geometric differences Type de document : Article/Communication Auteurs : Ferdinand Maiwald, Auteur ; Hans-Gerd Maas, Auteur Année de publication : 2021 Article en page(s) : pp 77 - 103 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Traitement d'image optique
[Termes IGN] appariement de formes
[Termes IGN] artefact
[Termes IGN] classification par réseau neuronal convolutif
[Termes IGN] extraction de traits caractéristiques
[Termes IGN] image ancienne
[Termes IGN] plus proche voisin, algorithme du
[Termes IGN] réalité augmentée
[Termes IGN] réalité virtuelle
[Termes IGN] reconstruction 3D
[Termes IGN] scène urbaine
[Termes IGN] SIFT (algorithme)
[Termes IGN] structure-from-motionRésumé : (auteur) This contribution proposes a workflow for a completely automatic orientation of historical terrestrial urban images. Automatic structure from motion (SfM) software packages often fail when applied to historical image pairs due to large radiometric and geometric differences causing challenges with feature extraction and reliable matching. As an innovative initialising step, the proposed method uses the neural network D2-Net for feature extraction and Lowe’s mutual nearest neighbour matcher. The principal distance for every camera is estimated using vanishing point detection. The results were compared to three state-of-the-art SfM workflows (Agisoft Metashape, Meshroom and COLMAP) with the proposed workflow outperforming the other SfM tools. The resulting camera orientation data are planned to be imported into a web and virtual/augmented reality (VR/AR) application for the purpose of knowledge transfer in cultural heritage. Numéro de notice : A2021-471 Affiliation des auteurs : non IGN Thématique : IMAGERIE Nature : Article DOI : 10.1111/phor.12363 Date de publication en ligne : 06/06/2021 En ligne : https://doi.org/10.1111/phor.12363 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97925
in Photogrammetric record > vol 36 n° 174 (June 2021) . - pp 77 - 103[article]Walking through the forests of the future: using data-driven virtual reality to visualize forests under climate change / Jiawei Huang in International journal of geographical information science IJGIS, vol 35 n° 6 (June 2021)
Permalink3D urban scene understanding by analysis of LiDAR, color and hyperspectral data / David Duque-Arias (2021)
PermalinkCluttering reduction for interactive navigation and visualization of historical Images / Evelyn Paiz-Reyes (2021)
PermalinkHow do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning / Thibaud Chassin (2021)
PermalinkGeometric computer vision: omnidirectional visual and remotely sensed data analysis / Pouria Babahajiani (2021)
PermalinkPermalinkPermalink3D hand mesh reconstruction from a monocular RGB image / Hao Peng in The Visual Computer, vol 36 n° 10 - 12 (October 2020)
PermalinkComparing pedestrians’ gaze behavior in desktop and in real environments / Weihua Dong in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
PermalinkExtended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
Permalink