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Titre : Virtual Reality and Its Application in Education Type de document : Monographie Auteurs : Dragan Cvetković, Éditeur scientifique Editeur : London [UK] : IntechOpen Année de publication : 2021 Importance : 102 p. Format : 16 x 23 cm ISBN/ISSN/EAN : 978-1-83880-862-4 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Informatique
[Termes IGN] formation
[Termes IGN] handicap
[Termes IGN] interaction homme-machine
[Termes IGN] interactivité
[Termes IGN] monde virtuel
[Termes IGN] réalité virtuelle
[Termes IGN] technologies de l'information et de la communicationRésumé : (éditeur) Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences. Note de contenu : 1- Introductory chapter: Virtual reality
2- Sensuality, AR/VR, and the virtual sublime
3- Presenting in front of a virtual audience: A synthesis of research in higher education
4- Virtual reality: A tool for improving the teaching and learning of technology education
5- Industrial heritage education and user tracking in virtual reality
6- Designing interactive and immersive multimodal installations for people with disabilityNuméro de notice : 28613 Affiliation des auteurs : non IGN Thématique : INFORMATIQUE/SOCIETE NUMERIQUE Nature : Recueil / ouvrage collectif DOI : 10.5772/intechopen.80114 En ligne : http://dx.doi.org/10.5772/intechopen.80114 Format de la ressource électronique : URL Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=99484 3D hand mesh reconstruction from a monocular RGB image / Hao Peng in The Visual Computer, vol 36 n° 10 - 12 (October 2020)
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Titre : 3D hand mesh reconstruction from a monocular RGB image Type de document : Article/Communication Auteurs : Hao Peng, Auteur ; Chuhua Xian, Auteur ; Yunbo Zhang, Auteur Année de publication : 2020 Article en page(s) : pp pages2227 - 2239 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Traitement d'image optique
[Termes IGN] classification par réseau neuronal convolutif
[Termes IGN] estimation de pose
[Termes IGN] image de synthèse
[Termes IGN] image RVB
[Termes IGN] maillage
[Termes IGN] modélisation 3D
[Termes IGN] réalité augmentée
[Termes IGN] réalité virtuelle
[Termes IGN] reconstruction 3D
[Termes IGN] reconstruction d'objet
[Termes IGN] vision monoculaireRésumé : (auteur) Most of the existing methods for 3D hand analysis based on RGB images mainly focus on estimating hand keypoints or poses, which cannot capture geometric details of the 3D hand shape. In this work, we propose a novel method to reconstruct a 3D hand mesh from a single monocular RGB image. Different from current parameter-based or pose-based methods, our proposed method directly estimates the 3D hand mesh based on graph convolution neural network (GCN). Our network consists of two modules: the hand localization and mask generation module, and the 3D hand mesh reconstruction module. The first module, which is a VGG16-based network, is applied to localize the hand region in the input image and generate the binary mask of the hand. The second module takes the high-order features from the first and uses a GCN-based network to estimate the coordinates of each vertex of the hand mesh and reconstruct the 3D hand shape. To achieve better accuracy, a novel loss based on the differential properties of the discrete mesh is proposed. We also use professional software to create a large synthetic dataset that contains both ground truth 3D hand meshes and poses for training. To handle the real-world data, we use the CycleGAN network to transform the data domain of real-world images to that of our synthesis dataset. We demonstrate that our method can produce accurate 3D hand mesh and achieve an efficient performance for real-time applications. Numéro de notice : A2020-596 Affiliation des auteurs : non IGN Thématique : IMAGERIE Nature : Article DOI : 10.1007/s00371-020-01908-3 Date de publication en ligne : 14/07/2020 En ligne : https://doi.org/10.1007/s00371-020-01908-3 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95936
in The Visual Computer > vol 36 n° 10 - 12 (October 2020) . - pp pages2227 - 2239[article]Comparing pedestrians’ gaze behavior in desktop and in real environments / Weihua Dong in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
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Titre : Comparing pedestrians’ gaze behavior in desktop and in real environments Type de document : Article/Communication Auteurs : Weihua Dong, Auteur ; Hua Liao, Auteur ; Bing Liu, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 432 - 451 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse comparative
[Termes IGN] analyse visuelle
[Termes IGN] comportement
[Termes IGN] espace urbain
[Termes IGN] lecture de carte
[Termes IGN] monde virtuel
[Termes IGN] navigation pédestre
[Termes IGN] oculométrie
[Termes IGN] piéton
[Termes IGN] test statistique
[Termes IGN] travail
[Termes IGN] vision par ordinateur
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This research is motivated by the widespread use of desktop environments in the lab and by the recent trend of conducting real-world eye-tracking experiments to investigate pedestrian navigation. Despite the existing significant differences between the real world and the desktop environments, how pedestrians’ visual behavior in real environments differs from that in desktop environments is still not well understood. Here, we report a study that recorded eye movements for a total of 82 participants while they were performing five common navigation tasks in an unfamiliar urban environment (N = 39) and in a desktop environment (N = 43). By analyzing where the participants allocated their visual attention, what objects they fixated on, and how they transferred their visual attention among objects during navigation, we found similarities and significant differences in the general fixation indicators, spatial fixation distributions and attention to the objects of interest. The results contribute to the ongoing debate over the validity of using desktop environments to investigate pedestrian navigation by providing insights into how pedestrians allocate their attention to visual stimuli to accomplish navigation tasks in the two environments. Numéro de notice : A2020-488 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2020.176251 Date de publication en ligne : 29/05/2020 En ligne : https://doi.org/10.1080/15230406.2020.1762513 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95658
in Cartography and Geographic Information Science > Vol 47 n° 5 (September 2020) . - pp 432 - 451[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 032-2020051 RAB Revue Centre de documentation En réserve L003 Disponible Extended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
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Titre : Extended reality in spatial sciences: A review of research challenges and future directions Type de document : Article/Communication Auteurs : Arzu Çöltekin, Auteur ; Ian M. Lochhead, Auteur ; Marguerite Madden, Auteur ; Sidonie Christophe , Auteur ; Alexandre Devaux , Auteur ; Christopher Pettit, Auteur ; Oliver Lock, Auteur ; Shashwat Shukla, Auteur ; Lukas Herman, Auteur ; Zdenek Stachoň, Auteur ; Petr Kubíček, Auteur ; Dajana Snopková, Auteur ; Sergio Bernardes, Auteur ; Nick Hedley, Auteur Année de publication : 2020 Projets : 1-Pas de projet / Article en page(s) : n° 439 Note générale : bibliographie
The work in this manuscript has been partially funded by (a) Masaryk University internal research grant MUNI/A/1356/2019, (b) Learning Technologies Grant from the University of Georgia Center for Teaching and Learning and (c) University of Applied Sciences and Arts Northwestern Switzerland internal research grant “TP3 VR Labs» (T440-0002-100).Langues : Anglais (eng) Descripteur : [Termes IGN] environnement géographique virtuel
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] recherche et développement
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research. Numéro de notice : A2020-418 Affiliation des auteurs : UGE-LASTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9070439 Date de publication en ligne : 15/07/2020 En ligne : https://doi.org/10.3390/ijgi9070439 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95527
in ISPRS International journal of geo-information > vol 9 n° 7 (July 2020) . - n° 439[article]Interoperable information model for geovisualization and interaction in XR environments / Daeil Seo in International journal of geographical information science IJGIS, vol 34 n° 7 (July 2020)
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Titre : Interoperable information model for geovisualization and interaction in XR environments Type de document : Article/Communication Auteurs : Daeil Seo, Auteur ; Byounghyun Yoo, Auteur Année de publication : 2020 Article en page(s) : pp 1323 - 1352 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] géonavigateur
[Termes IGN] immersion
[Termes IGN] interopérabilité
[Termes IGN] logiciel de navigation
[Termes IGN] réalité augmentée
[Termes IGN] réalité mixte
[Termes IGN] réalité virtuelle
[Termes IGN] système d'information
[Termes IGN] toile d'araignée mondiale
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Since the vision of a Digital Earth (DE) was introduced in 1998, geo-browsers seem to have nearly fulfilled this vision. Virtual reality (VR) for visualizing the DE provides an immersive user experience in a mirror world. Location-based augmented reality (AR) browsers have been introduced and provide content according to user and environmental contexts. However, the content models of traditional geo-browsers and AR browsers have very limited interoperability, because they are described in application-specific formats using their domain standards. Each application is vertically integrated from content to application. The Web is an interoperable and open platform, and hundreds of millions of users are already using it to create and share content. To envision DE browsers for cross-reality (XR) environments that concurrently support geovisualization as well as VR, AR, and mixed-reality environments, we propose a DE content model based on Web standards and architecture that provides full interoperability and openness for XR browsers as a first-class citizen of the Web. This is expected to improve the DE content development efficiency by fully using the Web content development environment. Numéro de notice : A2020-304 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/13658816.2019.1706739 Date de publication en ligne : 03/01/2020 En ligne : https://doi.org/10.1080/13658816.2019.1706739 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95146
in International journal of geographical information science IJGIS > vol 34 n° 7 (July 2020) . - pp 1323 - 1352[article]Exemplaires(1)
Code-barres Cote Support Localisation Section Disponibilité 079-2020071 RAB Revue Centre de documentation En réserve L003 Disponible Comparative usability of an augmented reality sandtable and 3D GIS for education / Antoni B. Moore in International journal of geographical information science IJGIS, vol 34 n° 2 (February 2020)PermalinkPermalinkPermalinkPerspective switch and spatial knowledge acquisition: effects of age, mental rotation ability and visuospatial memory capacity on route learning in virtual environments with different levels of realism / Ismini E. Lokka in Cartography and Geographic Information Science, Vol 47 n° 1 (January 2020)PermalinkPermalinkTowards interoperable research infrastructures for environmental and earth sciences / Zhiming Zhao (2020)PermalinkPermalinkApplication of photogrammetry to generate quantitative geobody data in ephemeral fluvial systems / Charlotte L. Priddy in Photogrammetric record, vol 34 n° 168 (December 2019)PermalinkDesigning geovisual analytics environments and displays with humans in mind / Arzu Çöltekin in ISPRS International journal of geo-information, vol 8 n° 12 (December 2019)PermalinkAudiovisual cartography : Established and new multimedia approaches to represent soundscapes / Dennis Edler in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)Permalink