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Termes descripteurs IGN > informatique > réalité virtuelle > monde virtuel > environnement géographique virtuel
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Extended reality in spatial sciences: A review of research challenges and future directions / Arzu Çöltekin in ISPRS International journal of geo-information, vol 9 n° 7 (July 2020)
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Titre : Extended reality in spatial sciences: A review of research challenges and future directions Type de document : Article/Communication Auteurs : Arzu Çöltekin, Auteur ; Ian M. Lochhead, Auteur ; Marguerite Madden, Auteur ; Sidonie Christophe , Auteur ; Alexandre Devaux
, Auteur ; Chris Pettit, Auteur ; Oliver Lock, Auteur ; Shashwat Shukla, Auteur ; Lukas Herman, Auteur ; Zdenek Stachoň, Auteur ; Petr Kubíček, Auteur ; Dajana Snopková, Auteur ; Sergio Bernardes, Auteur ; Nick Hedley, Auteur
Année de publication : 2020 Projets : 1-Pas de projet / Article en page(s) : n° 439 Note générale : bibliographie
The work in this manuscript has been partially funded by (a) Masaryk University internal research grant MUNI/A/1356/2019, (b) Learning Technologies Grant from the University of Georgia Center for Teaching and Learning and (c) University of Applied Sciences and Arts Northwestern Switzerland internal research grant “TP3 VR Labs» (T440-0002-100).Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] environnement géographique virtuel
[Termes descripteurs IGN] réalité augmentée
[Termes descripteurs IGN] réalité mixte
[Termes descripteurs IGN] réalité virtuelle
[Termes descripteurs IGN] recherche et développement
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research. Numéro de notice : A2020-418 Affiliation des auteurs : LaSTIG+Ext (2020- ) Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.3390/ijgi9070439 date de publication en ligne : 15/07/2020 En ligne : https://doi.org/10.3390/ijgi9070439 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95527
in ISPRS International journal of geo-information > vol 9 n° 7 (July 2020) . - n° 439[article]The sound of being there : Audiovisual cartography with immersive virtual environments / Florian Hruby in KN, Journal of Cartography and Geographic Information, vol 69 n° 1 (May 2019)
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Titre : The sound of being there : Audiovisual cartography with immersive virtual environments Type de document : Article/Communication Auteurs : Florian Hruby, Auteur Année de publication : 2019 Article en page(s) : pp 19 - 28 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] audiovisuel
[Termes descripteurs IGN] environnement géographique virtuel
[Termes descripteurs IGN] immersion
[Termes descripteurs IGN] réalité virtuelle
[Vedettes matières IGN] GéovisualisationRésumé : (Auteur) In recent years, immersion has become a frequently emphasized factor in the geovisualization research agenda. A principal reason for this growing interest is the assumption that immersive virtual environments (IVE) facilitate the formation of spatial presence, generally understood as the sense of “being there”. In a virtually mediated environment, the feeling of being there is of particular concern for cartographic ambitions, in terms of generating insights through geospatial representation. Current literature indicates that immersive VR systems stimulate the experience of spatial presence; however, this assumption is mainly based upon user studies in the visual communication channel. Moreover, research on IVE for geovisualization matters has to date been focused on visual-graphical rather than on auditive or even multisensory representations in virtual space. In this context, the present paper aims to evaluate the potential of audiovisual cartography with immersive virtual environments. Following a brief discussion of basic concepts, such as immersion, spatial presence and embodiment, we will integrate these aspects into a geovisualization immersion pipeline (GIP), as a framework with which to systematically link the technical and cognitive aspects of IVE. In the subsequent sections, we will examine this framework in the audio channel by analyzing how sound is implemented and perceived in GeoIVE. As we shall see, the positive effect of a combined audio-visual vs. exclusively visual presentation is supported by a series of user studies of sound effects, making audiovisual cartography with IVE a rich and worthwhile field of research. Numéro de notice : A2019-179 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1007/s42489-019-00003-5 date de publication en ligne : 28/01/2019 En ligne : https://doi.org/10.1007/s42489-019-00003-5 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=92699
in KN, Journal of Cartography and Geographic Information > vol 69 n° 1 (May 2019) . - pp 19 - 28[article]Depth camera indoor mapping for 3D virtual radio play / Juho-Pekka Virtanen in Photogrammetric record, vol 33 n° 162 (June 2018)
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Titre : Depth camera indoor mapping for 3D virtual radio play Type de document : Article/Communication Auteurs : Juho-Pekka Virtanen, Auteur ; Matti Kurkela, Auteur ; Tuomas Turppa, Auteur ; et al., Auteur Année de publication : 2018 Article en page(s) : pp 171 - 195 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes descripteurs IGN] bâtiment
[Termes descripteurs IGN] carte d'intérieur
[Termes descripteurs IGN] cartographie pour écran mobile
[Termes descripteurs IGN] convivialité
[Termes descripteurs IGN] données localisées 3D
[Termes descripteurs IGN] environnement géographique virtuel
[Termes descripteurs IGN] modélisation 3D
[Termes descripteurs IGN] moteur de jeuRésumé : (Auteur) By combining game engines with indoor mapping, it is possible to create interactive virtual environments that represent the real world. In this paper, a virtual version of an audio installation in a historic building is produced, where the user freely explores the building and experiences a set of audio clips, creating a virtual radio play. A depth camera indoor mapping system, Matterport, captured a set of staged interiors. The aim was to evaluate the quality and usability of the indoor models and to demonstrate applying them in 3D application development. The quality of the models was evaluated by comparison with laser scanning, revealing limitations with Matterport: increasing the size of the measured area lowered the level of detail and accuracy of volumetric models. The quality of textures was not affected by this limitation, maintaining the appearance of models. To obtain optimised models for mobile 3D applications, a manual revision process was applied. Numéro de notice : A2018-223 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1111/phor.12239 date de publication en ligne : 16/04/2018 En ligne : https://doi.org/10.1111/phor.12239 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=90043
in Photogrammetric record > vol 33 n° 162 (June 2018) . - pp 171 - 195[article]A framework for interactive visual analysis of heterogeneous marine data in an integrated problem solving environment / Shuai Liu in Computers & geosciences, vol 104 (July 2017)
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Titre : A framework for interactive visual analysis of heterogeneous marine data in an integrated problem solving environment Type de document : Article/Communication Auteurs : Shuai Liu, Auteur ; Ge Chen, Auteur ; Shifeng Yao, Auteur ; Fenglin Tian, Auteur ; Wei Liu, Auteur Année de publication : 2017 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes descripteurs IGN] base de données marines
[Termes descripteurs IGN] carte interactive
[Termes descripteurs IGN] données spatiotemporelles
[Termes descripteurs IGN] environnement géographique virtuel
[Termes descripteurs IGN] ETOPO1
[Termes descripteurs IGN] monde virtuel
[Termes descripteurs IGN] océanographie spatiale
[Termes descripteurs IGN] positionnement par Argos
[Termes descripteurs IGN] visualisation de données
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This paper presents a novel integrated marine visualization framework which focuses on processing, analyzing the multi-dimension spatiotemporal marine data in one workflow. Effective marine data visualization is needed in terms of extracting useful patterns, recognizing changes, and understanding physical processes in oceanography researches. However, the multi-source, multi-format, multi-dimension characteristics of marine data pose a challenge for interactive and feasible (timely) marine data analysis and visualization in one workflow. And, global multi-resolution virtual terrain environment is also needed to give oceanographers and the public a real geographic background reference and to help them to identify the geographical variation of ocean phenomena. This paper introduces a data integration and processing method to efficiently visualize and analyze the heterogeneous marine data. Based on the data we processed, several GPU-based visualization methods are explored to interactively demonstrate marine data. GPU-tessellated global terrain rendering using ETOPO1 data is realized and the video memory usage is controlled to ensure high efficiency. A modified ray-casting algorithm for the uneven multi-section Argo volume data is also presented and the transfer function is designed to analyze the 3D structure of ocean phenomena. Based on the framework we designed, an integrated visualization system is realized. The effectiveness and efficiency of the framework is demonstrated. This system is expected to make a significant contribution to the demonstration and understanding of marine physical process in a virtual global environment. Numéro de notice : A2017-128 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern En ligne : http://doi.org/10.1016/j.cageo.2017.03.021 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=84543
in Computers & geosciences > vol 104 (July 2017)[article]
[article]
Titre : A generic data model for moving objects Type de document : Article/Communication Auteurs : Jingsi Xu, Auteur ; Ralf Hartmut Güting, Auteur Année de publication : 2013 Article en page(s) : pp 125 - 172 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Bases de données localisées
[Termes descripteurs IGN] environnement géographique virtuel
[Termes descripteurs IGN] modèle conceptuel de données localisées
[Termes descripteurs IGN] objet mobile
[Termes descripteurs IGN] réseau de transport
[Termes descripteurs IGN] transport intermodalRésumé : (Auteur) Moving objects databases should be able to manage trips that pass through several real world environments, e.g., road network, indoor. However, the current data models only deal with the movement in one situation and cannot represent comprehensive trips for humans who can move inside a building, walk on the pavement, drive on the road, take the public vehicles (bus or train), etc. As a result, existing queries are solely limited to one environment. In this paper, we design a data model that is able to represent moving objects in multiple environments in order to support novel queries on trips in different surroundings and various transportation modes (e.g., Car, Walk, Bus). A generic and precise location representation is proposed that can apply in all environments. The idea is to let the space for moving objects be covered by a set of so-called infrastructures each of which corresponds to an environment and defines the available places for moving objects. Then, the location is represented by referencing to the infrastructure. We formulate the concept of space and infrastructure and propose the methodology to represent moving objects in different environments with the integration of precise transportation modes. Due to different infrastructure characteristics, a set of novel data types is defined to represent infrastructure components. To efficiently support new queries, we design a group of operators to access the data. We present how such a data model is implemented in a database system and report the experimental results. The new model is designed with attention to the data models of previous work for free space and road networks to have a consistent type system and framework of operators. In this way, a powerful set of generic query operations is available for querying, together with those dealing with infrastructures and transportation modes. We demonstrate these capabilities by formulating a set of sophisticated queries across all infrastructures. Numéro de notice : A2013-049 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/INFORMATIQUE Nature : Article En ligne : http://dna.fernuni-hagen.de/papers/GenericModel360Revised.pdf Format de la ressource électronique : URL Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=32187
in Geoinformatica > vol 17 n° 1 (January 2013) . - pp 125 - 172[article]Réservation
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