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What is the difference between augmented reality and 2D navigation electronic maps in pedestrian wayfinding? / Weihua Dong in Cartography and Geographic Information Science, vol 48 n° 3 (May 2021)
[article]
Titre : What is the difference between augmented reality and 2D navigation electronic maps in pedestrian wayfinding? Type de document : Article/Communication Auteurs : Weihua Dong, Auteur ; Yulin Wu, Auteur ; Tong Qin, Auteur ; et al., Auteur Année de publication : 2021 Article en page(s) : pp 225 - 240 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse comparative
[Termes IGN] analyse géovisuelle
[Termes IGN] carte électronique
[Termes IGN] cognition
[Termes IGN] itinéraire piétionnier
[Termes IGN] navigation pédestre
[Termes IGN] oculométrie
[Termes IGN] réalité augmentée
[Termes IGN] visualisation 2D
[Vedettes matières IGN] CartologieRésumé : (auteur) Augmented reality (AR) navigation aids have become widely used in pedestrian navigation, yet few studies have verified their usability from the perspective of human spatial cognition, such as visual attention, cognitive processing, and spatial memory. We conducted an empirical study in which smartphone-based AR aids were compared with a common two-dimensional (2D) electronic map. We conducted eye-tracking wayfinding experiments, in which 73 participants used either a 2D electronic map or AR navigation aids. We statistically compared participants’ wayfinding performance, visual attention, and route memory between two groups (AR and 2D map navigation aids). The results showed their wayfinding performance did not differ significantly. Regarding visual attention, the participants using AR tended to have significantly shorter fixation durations, greater saccade amplitudes, and smaller pupil sizes on average than the 2D map participants, which indicates lower average cognitive workloads throughout the wayfinding process. Considering attention on environmental objects, the participants using AR paid less visual attention to buildings but more to persons than the participants using 2D maps. Sketched routes results revealed that it was more difficult for AR participants to form a clear memory of the route. The aim of this study is to inspire more usability research on AR navigation. Numéro de notice : A2021-510 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2021.1871646 Date de publication en ligne : 02/02/2021 En ligne : https://doi.org/10.1080/15230406.2021.1871646 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97532
in Cartography and Geographic Information Science > vol 48 n° 3 (May 2021) . - pp 225 - 240[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 032-2021031 RAB Revue Centre de documentation En réserve L003 Disponible Unsupervised deep representation learning for real-time tracking / Ning Wang in International journal of computer vision, vol 129 n° 2 (February 2021)
[article]
Titre : Unsupervised deep representation learning for real-time tracking Type de document : Article/Communication Auteurs : Ning Wang, Auteur ; Wengang Zhou, Auteur ; Yibing Song, Auteur ; et al., Auteur Année de publication : 2021 Article en page(s) : pp 400 - 418 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Traitement d'image optique
[Termes IGN] appariement d'images
[Termes IGN] apprentissage profond
[Termes IGN] classification non dirigée
[Termes IGN] classification par réseau neuronal convolutif
[Termes IGN] détection de cible
[Termes IGN] filtre
[Termes IGN] objet mobile
[Termes IGN] oculométrie
[Termes IGN] reconnaissance d'objets
[Termes IGN] réseau neuronal siamois
[Termes IGN] temps réel
[Termes IGN] traçage
[Termes IGN] trajectoire (véhicule non spatial)
[Termes IGN] vision par ordinateurRésumé : (auteur) The advancement of visual tracking has continuously been brought by deep learning models. Typically, supervised learning is employed to train these models with expensive labeled data. In order to reduce the workload of manual annotation and learn to track arbitrary objects, we propose an unsupervised learning method for visual tracking. The motivation of our unsupervised learning is that a robust tracker should be effective in bidirectional tracking. Specifically, the tracker is able to forward localize a target object in successive frames and backtrace to its initial position in the first frame. Based on such a motivation, in the training process, we measure the consistency between forward and backward trajectories to learn a robust tracker from scratch merely using unlabeled videos. We build our framework on a Siamese correlation filter network, and propose a multi-frame validation scheme and a cost-sensitive loss to facilitate unsupervised learning. Without bells and whistles, the proposed unsupervised tracker achieves the baseline accuracy of classic fully supervised trackers while achieving a real-time speed. Furthermore, our unsupervised framework exhibits a potential in leveraging more unlabeled or weakly labeled data to further improve the tracking accuracy. Numéro de notice : A2021-353 Affiliation des auteurs : non IGN Thématique : IMAGERIE/INFORMATIQUE Nature : Article DOI : 10.1007/s11263-020-01357-4 Date de publication en ligne : 21/09/2020 En ligne : https://doi.org/10.1007/s11263-020-01357-4 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=97604
in International journal of computer vision > vol 129 n° 2 (February 2021) . - pp 400 - 418[article]Comparing pedestrians’ gaze behavior in desktop and in real environments / Weihua Dong in Cartography and Geographic Information Science, Vol 47 n° 5 (September 2020)
[article]
Titre : Comparing pedestrians’ gaze behavior in desktop and in real environments Type de document : Article/Communication Auteurs : Weihua Dong, Auteur ; Hua Liao, Auteur ; Bing Liu, Auteur ; et al., Auteur Année de publication : 2020 Article en page(s) : pp 432 - 451 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse comparative
[Termes IGN] analyse visuelle
[Termes IGN] comportement
[Termes IGN] espace urbain
[Termes IGN] lecture de carte
[Termes IGN] monde virtuel
[Termes IGN] navigation pédestre
[Termes IGN] oculométrie
[Termes IGN] piéton
[Termes IGN] test statistique
[Termes IGN] travail
[Termes IGN] vision par ordinateur
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) This research is motivated by the widespread use of desktop environments in the lab and by the recent trend of conducting real-world eye-tracking experiments to investigate pedestrian navigation. Despite the existing significant differences between the real world and the desktop environments, how pedestrians’ visual behavior in real environments differs from that in desktop environments is still not well understood. Here, we report a study that recorded eye movements for a total of 82 participants while they were performing five common navigation tasks in an unfamiliar urban environment (N = 39) and in a desktop environment (N = 43). By analyzing where the participants allocated their visual attention, what objects they fixated on, and how they transferred their visual attention among objects during navigation, we found similarities and significant differences in the general fixation indicators, spatial fixation distributions and attention to the objects of interest. The results contribute to the ongoing debate over the validity of using desktop environments to investigate pedestrian navigation by providing insights into how pedestrians allocate their attention to visual stimuli to accomplish navigation tasks in the two environments. Numéro de notice : A2020-488 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2020.176251 Date de publication en ligne : 29/05/2020 En ligne : https://doi.org/10.1080/15230406.2020.1762513 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=95658
in Cartography and Geographic Information Science > Vol 47 n° 5 (September 2020) . - pp 432 - 451[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 032-2020051 RAB Revue Centre de documentation En réserve L003 Disponible Breaking the eyes: how do users get started with a coordinated and multiple view geovisualization tool? / Izabela Golebiowska in Cartographic journal (the), Vol 57 n° 3 (August 2020)
[article]
Titre : Breaking the eyes: how do users get started with a coordinated and multiple view geovisualization tool? Type de document : Article/Communication Auteurs : Izabela Golebiowska, Auteur ; Tomasz Opach, Auteur ; Jan Ketil Rød, Auteur Année de publication : 2020 Article en page(s) : pp 235 - 248 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse géovisuelle
[Termes IGN] comportement
[Termes IGN] exploration de données géographiques
[Termes IGN] interactivité
[Termes IGN] oculométrie
[Termes IGN] utilisateur
[Termes IGN] zone d'intérêt
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Maps are frequently combined with data displays in the form of coordinated and multiple views (CMV). Although CMV are valuable geovisualization tools, novice users may find them complex and thus require explanation. However, no tutorial guidelines have been developed that indicate what is helpful in understanding CMV geovisualization tools. We therefore conducted a study on the learnability of a CMV tool, informed with eye-tracking data, talk-aloud and interaction logs. We have investigated how untrained users work with a CMV geovisualization tool. The study revealed that: (1) despite their initial confusion, users found the tested tool pleasant to play with while getting to grips with how dynamic brushing works, (2) when examining the tool’s interface, participants mainly looked freely at explanatory elements, such as labels and the legend, but they explored interactive techniques only to a limited degree. We conclude with tips about tutorial design and layout design for CMV tools. Numéro de notice : A2020-805 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/00087041.2019.1660513 Date de publication en ligne : 26/02/2020 En ligne : https://doi.org/10.1080/00087041.2019.1660513 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=96764
in Cartographic journal (the) > Vol 57 n° 3 (August 2020) . - pp 235 - 248[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 030-2020031 RAB Revue Centre de documentation En réserve L003 Disponible Comparing the roles of landmark visual salience and semantic salience in visual guidance during indoor wayfinding / Weihua Dong in Cartography and Geographic Information Science, vol 47 n° 3 (May 2020)
[article]
Titre : Comparing the roles of landmark visual salience and semantic salience in visual guidance during indoor wayfinding Type de document : Article/Communication Auteurs : Weihua Dong, Auteur ; Tong Qin, Auteur ; Hua Liao, Auteur Année de publication : 2020 Article en page(s) : pp 229 - 243 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Termes IGN] analyse visuelle
[Termes IGN] interprétation (psychologie)
[Termes IGN] oculométrie
[Termes IGN] point de repère
[Termes IGN] questionnaire
[Termes IGN] saillance
[Termes IGN] scène intérieure
[Termes IGN] segmentation sémantique
[Termes IGN] test statistique
[Termes IGN] vision
[Termes IGN] vision par ordinateur
[Vedettes matières IGN] GéovisualisationRésumé : (auteur) Landmark visual salience (characterized by features that contrast with their surroundings and visual peculiarities) and semantic salience (characterized by features with unusual or important meaning and content in the environment) are two important factors that affect an individual’s visual attention during wayfinding. However, empirical evidence regarding which factor dominates visual guidance during indoor wayfinding is rare, especially in real-world environments. In this study, we assumed that semantic salience dominates the guidance of visual attention, which means that semantic salience will correlate with participants’ fixations more significantly than visual salience. Notably, in previous studies, semantic salience was shown to guide visual attention in static images or familiar scenes in a laboratory environment. To validate this assumption, first, we collected the eye movement data of 22 participants as they found their way through a building. We then computed the landmark visual and semantic salience using computer vision models and questionnaires, respectively. Finally, we conducted correlation tests to verify our assumption. The results failed to validate our assumption and show that the role of salience in visual guidance in a real-world wayfinding process is different from the role of salience in perceiving static images or scenes in a laboratory. Visual salience dominates visual attention during indoor wayfinding, but the roles of salience in visual guidance are mixed across different landmark classes and tasks. The results provide new evidence for understanding how pedestrians visually interpret landmark information during real-world indoor wayfinding. Numéro de notice : A2020-169 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article nature-HAL : ArtAvecCL-RevueIntern DOI : 10.1080/15230406.2019.1697965 Date de publication en ligne : 18/12/2019 En ligne : https://doi.org/10.1080/15230406.2019.1697965 Format de la ressource électronique : url article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=94841
in Cartography and Geographic Information Science > vol 47 n° 3 (May 2020) . - pp 229 - 243[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 032-2020031 RAB Revue Centre de documentation En réserve L003 Disponible Searching for the ‘right’ legend: The impact of legend position on legend decoding in a cartographic memory task / Dennis Edler in Cartographic journal (the), Vol 57 n° 1 (February 2020)PermalinkPermalinkMeasuring the influence of map label density on perceived complexity: a user study using eye tracking / Liao Hua in Cartography and Geographic Information Science, vol 46 n° 3 (May 2019)PermalinkInferring user tasks in pedestrian navigation from eye movement data in real-world environments / Hua Liao in International journal of geographical information science IJGIS, Vol 33 n° 3-4 (March - April 2019)PermalinkCartographic design and the space–time cube / Irma Kveladze in Cartographic journal (the), Vol 56 n° 1 (February 2019)PermalinkPermalinkUsing eye tracking to explore differences in map-based spatial ability between geographers and non-geographers / Weihua Dong in ISPRS International journal of geo-information, vol 7 n° 9 (September 2018)PermalinkStar and polyline glyphs in a grid plot and on a map display: which perform better? / Tomasz Opach in Cartography and Geographic Information Science, Vol 45 n° 5 (August 2018)PermalinkFeasibility of the space-time cube in temporal cultural landscape visualization / Edyta P. Bogucka in ISPRS International journal of geo-information, vol 7 n° 6 (June 2018)PermalinkEvaluation of the cartographical quality of urban plans by eye-tracking / Jaroslav Burian in ISPRS International journal of geo-information, vol 7 n° 5 (May 2018)Permalink