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Neogeography and preparedness for real-to-virtual world knowledge transfer: conceptual steps to Minecraft Malta / Saviour Formosa in Future internet, vol 6 n° 3 (September 2014)
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Titre : Neogeography and preparedness for real-to-virtual world knowledge transfer: conceptual steps to Minecraft Malta Type de document : Article/Communication Auteurs : Saviour Formosa, Auteur Année de publication : 2014 Article en page(s) : pp 542 - 555 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Systèmes d'information géographique
[Termes descripteurs IGN] données lidar
[Termes descripteurs IGN] données localisées 3D
[Termes descripteurs IGN] Malte
[Termes descripteurs IGN] participation du public
[Termes descripteurs IGN] réalité virtuelle
[Termes descripteurs IGN] SIG participatifRésumé : (auteur) Societies have rapidly morphed into complex entities that are creating accessibility, yet, at the same time, they are developing new forms of neogeographic-poverty related to information uptake. Those that have managed to partake in the opportunities provided by the web have new vistas to survive in, in contrast to the new poor who have limited or no access to information. New forms of data in spatial format are accessible to all, however few realize the implications of such a transitional change in wellbeing: Whether entire societies or individuals. The different generations taking up the information access can face different levels of accessibility that may be limited by access to online data, knowledge of usage of tools and the understanding of the results, all within the limits on the spaces they are familiar with. This paper reviews a conceptual process underlining the initial steps of a long-term project in the Maltese Islands that seeks to create an online series of tools that bring the concept of “physical place” to the different generations through the management of a major project, the creation of a 3D virtuality, employing scanning processes, GIS, conversion aspects, and a small block-based Minecraft engine. Numéro de notice : A2014-750 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article En ligne : http://www.mdpi.com/1999-5903/6/3/542 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=76030
in Future internet > vol 6 n° 3 (September 2014) . - pp 542 - 555[article]La cartographie participative en question / Françoise de Blomac in DécryptaGéo le mag, n° 156 (01/04/2014)
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Titre : La cartographie participative en question Type de document : Article/Communication Auteurs : Françoise de Blomac, Auteur Année de publication : 2014 Article en page(s) : pp 17 - 17 Langues : Français (fre) Descripteur : [Vedettes matières IGN] Cartographie
[Termes descripteurs IGN] approche participative
[Termes descripteurs IGN] cartographie
[Termes descripteurs IGN] GeoWeb
[Termes descripteurs IGN] participation du publicRésumé : (Auteur) Geoweb et démocratisation des outils d'un côté, injonction participative de l'autre ... Tout est en place pour faire de la carte, un outil puissant au service des habitants, citoyens, minorités, associations, bref de tous ceux qui veulent faire entendre leur voix. Est-ce si sûr et si simple ? Les chercheurs s'interrogent et proposent deux séries d'articles qui bousculent les idées reçues, même les plus récentes. Numéro de notice : A2014-182 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE Nature : Article DOI : sans Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=33087
in DécryptaGéo le mag > n° 156 (01/04/2014) . - pp 17 - 17[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 286-2014041 RAB Revue Centre de documentation En réserve 3L Disponible Three dimensional volunteered geographic information: A prototype of a social virtual globe / Maria Antonia Brovelli in International journal of 3-D information modeling, vol 3 n° 2 (April - June 2014)
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Titre : Three dimensional volunteered geographic information: A prototype of a social virtual globe Type de document : Article/Communication Auteurs : Maria Antonia Brovelli, Auteur ; Marco Minghini, Auteur ; Giorgio Zamboni, Auteur Année de publication : 2014 Article en page(s) : pp 19 - 34 Note générale : Bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes descripteurs IGN] données localisées des bénévoles
[Termes descripteurs IGN] données multidimensionnelles
[Termes descripteurs IGN] géoétiquetage
[Termes descripteurs IGN] GeoWeb
[Termes descripteurs IGN] globe virtuel
[Termes descripteurs IGN] Italie
[Termes descripteurs IGN] participation du public
[Termes descripteurs IGN] point d'intérêt
[Termes descripteurs IGN] production participative
[Termes descripteurs IGN] SIG nomade
[Termes descripteurs IGN] visualisation 3D
[Termes descripteurs IGN] World WindRésumé : (Auteur) The dawn of GeoWeb 2.0, the geographic extension of Web 2.0, has opened new possibilities in terms of online dissemination and sharing of geospatial contents, thus laying the foundations for a fruitful development of Volunteered Geographic Information (VGI) systems. The purpose of the study is to investigate the extension of VGI applications, which are quite mature in the traditional bi-dimensional framework, up to the third dimension by means of virtual globes. Inspired by the visionary idea of Digital Earth, virtual globes are changing the way people approach to geographic information on the Web. Unlike the 2D visualization typical of Geographic Information Systems (GIS), virtual globes offer multi-dimensional, fully-realistic content visualization which allows for a much richer user experience. The proposed system should couple a powerful 3D visualization with an increase of public participation thanks to a tool allowing data collecting from mobile devices (e.g. smartphones and tablets). The participative application, built using the open source NASA World Wind virtual globe, is focused on the cultural and tourism heritage of Como city, located in Northern Italy. Users can create and manage customized projects and populate a catalogue of cartographic layers which is available to the entire community. Together with historical maps and the current cartography of the city, the system is also able to manage geo-tagged data, which come from user field-surveys performed through mobile devices in order to report POIs (Points Of Interest). Users can also extend POIs information adding more textual and multimedia contexts (e.g. images, audios and videos) directly on the globe. All in all, the resulting application allows users to create and share contributions as it usually happens on social platforms, additionally providing a realistic 3D representation enhancing the expressive power of data. Numéro de notice : A2014-653 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/SOCIETE NUMERIQUE Nature : Article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=75103
in International journal of 3-D information modeling > vol 3 n° 2 (April - June 2014) . - pp 19 - 34[article]Réservation
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Code-barres Cote Support Localisation Section Disponibilité 138-2014021 RAB Revue Centre de documentation En réserve 3L Disponible Crowdsourcing as a tool for knowledge acquisition in spatial planning / Chrysaida-Aliki Papadopoulou in Future internet, vol 6 n° 1 (March 2014)
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Titre : Crowdsourcing as a tool for knowledge acquisition in spatial planning Type de document : Article/Communication Auteurs : Chrysaida-Aliki Papadopoulou, Auteur ; Maria Giaoutzi, Auteur Année de publication : 2014 Article en page(s) : pp 109 - 125 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Géomatique web
[Termes descripteurs IGN] acquisition de connaissances
[Termes descripteurs IGN] aménagement du territoire
[Termes descripteurs IGN] participation du public
[Termes descripteurs IGN] production participative
[Termes descripteurs IGN] résolution de problème
[Termes descripteurs IGN] SIG participatifRésumé : (auteur) The term “crowdsourcing” was initially introduced by Howe in his article “The Rise of Crowdsourcing” [1]. During the last few years, crowdsourcing has become popular among companies, institutions and universities, as a crowd-centered modern “tool” for problem solving. Crowdsourcing is mainly based on the idea of an open-call publication of a problem, requesting the response of the crowd for reaching the most appropriate solution. The focus of this paper is on the role of crowdsourcing in knowledge acquisition for planning applications. The first part provides an introduction to the origins of crowdsourcing in knowledge generation. The second part elaborates on the concept of crowdsourcing, while some indicative platforms supporting the development of crowdsourcing applications are also described. The third part focuses on the integration of crowdsourcing with certain web technologies and GIS (Geographic Information Systems), for spatial planning applications, while in the fourth part, a general framework of the rationale behind crowdsourcing applications is presented. Finally, the fifth part focuses on a range of case studies that adopted several crowdsourcing techniques. Numéro de notice : A2014-747 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/SOCIETE NUMERIQUE Nature : Article En ligne : http://www.mdpi.com/1999-5903/6/1/109 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=76024
in Future internet > vol 6 n° 1 (March 2014) . - pp 109 - 125[article]Recent developments and future trends in volunteered geographic information research: the case of OpenStreetMap / Pascal Neis in Future internet, vol 6 n° 1 (March 2014)
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Titre : Recent developments and future trends in volunteered geographic information research: the case of OpenStreetMap Type de document : Article/Communication Auteurs : Pascal Neis, Auteur ; Dennis Zielstra, Auteur Année de publication : 2014 Article en page(s) : pp 76 - 106 Note générale : bibliographie Langues : Anglais (eng) Descripteur : [Vedettes matières IGN] Infrastructure de données
[Termes descripteurs IGN] contenu généré par les utilisateurs
[Termes descripteurs IGN] données localisées des bénévoles
[Termes descripteurs IGN] OpenStreetMap
[Termes descripteurs IGN] participation du public
[Termes descripteurs IGN] production participativeRésumé : (auteur) User-generated content (UGC) platforms on the Internet have experienced a steep increase in data contributions in recent years. The ubiquitous usage of location-enabled devices, such as smartphones, allows contributors to share their geographic information on a number of selected online portals. The collected information is oftentimes referred to as volunteered geographic information (VGI). One of the most utilized, analyzed and cited VGI-platforms, with an increasing popularity over the past few years, is OpenStreetMap (OSM), whose main goal it is to create a freely available geographic database of the world. This paper presents a comprehensive overview of the latest developments in VGI research, focusing on its collaboratively collected geodata and corresponding contributor patterns. Additionally, trends in the realm of OSM research are discussed, highlighting which aspects need to be investigated more closely in the near future. Numéro de notice : A2014-746 Affiliation des auteurs : non IGN Thématique : GEOMATIQUE/SOCIETE NUMERIQUE Nature : Article En ligne : http://www.mdpi.com/1999-5903/6/1/76 Format de la ressource électronique : URL article Permalink : https://documentation.ensg.eu/index.php?lvl=notice_display&id=76023
in Future internet > vol 6 n° 1 (March 2014) . - pp 76 - 106[article]Spatial collective intelligence? Credibility, accuracy, and volunteered geographic information / Seth Spielman in Cartography and Geographic Information Science, vol 41 n° 2 (March 2014)
PermalinkAssessing the accuracy of Volunteered Geographic Information arising from multiple contributors to an Internet based collaborative project / Giles M. Foody in Transactions in GIS, vol 17 n° 6 (December 2013)
PermalinkUrbanisme et démocratie : représenter pour être compris / Fouad Awada in Cahiers de l'Institut d'aménagement et d'urbanisme de la région Île-de-France, n° 166 (octobre 2013)
PermalinkInteraktive 3D-Landschaftsvisualisierung mittels Computer-games / Michael Mächler in Géomatique suisse, vol 111 n° 6 (juin 2013)
PermalinkUsers plan optimization for participatory urban texture documentation / H. Shirani-Mehr in Geoinformatica, vol 17 n° 1 (January 2013)
Permalink3D online: Crowdsourcing for city planning / E. Jeansson in GIM international, vol 26 n° 12 (December 2012)
PermalinkTowards usability engineering for online editors of Volunteered Geographic Information: A perspective on learnability / Catherine E. Jones in Transactions in GIS, vol 16 n° 4 (August 2012)
PermalinkDeconstructing the Conservancy Map: Hxaro, N!ore, and Rhizomes in the Kalahari / S. Vermeylen in Cartographica, vol 47 n° 2 (June 2012)
PermalinkMapping dreams/Dreaming maps: Bridging indigenous and western geographical knowledge / I. Hirt in Cartographica, vol 47 n° 2 (June 2012)
PermalinkDiscovery and integration of Web 2.0 content into Geospatial Information Infrastructures / M. Nunez-Redo (22/08/2011)
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